package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.entity.EntityMonster; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.world.Scene; import java.util.List; @Command(label = "killall", usage = "killall [playerUid] [sceneId]", description = "Kill all entities", permission = "server.killall") public final class KillAllCommand implements CommandHandler { @Override public void execute(Player sender, List args) { Scene mainScene; Player targetPlayer; try { switch (args.size()) { case 0: // *No args* if (sender == null) { CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return; } mainScene = sender.getScene(); break; case 1: // [playerUid] targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0))); if (targetPlayer == null) { CommandHandler.sendMessage(sender, "Player not found or offline."); return; } mainScene = targetPlayer.getScene(); break; case 2: // [playerUid] [sceneId] targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0))); if (targetPlayer == null) { CommandHandler.sendMessage(sender, "Player not found or offline."); return; } Scene scene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1))); if (scene == null) { CommandHandler.sendMessage(sender, "Scene not found in player world"); return; } mainScene = scene; break; default: CommandHandler.sendMessage(sender, "Usage: killall [playerUid] [sceneId]"); return; } mainScene.getEntities().values().stream() .filter(entity -> entity instanceof EntityMonster) .forEach(entity -> mainScene.killEntity(entity, 0)); CommandHandler.sendMessage(sender, "Killing all monsters in scene " + mainScene.getId()); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, "Invalid arguments."); } } }