package emu.grasscutter.data.excels; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.data.ResourceType.LoadPriority; import emu.grasscutter.game.props.ElementType; import lombok.Getter; @ResourceType(name = "AvatarSkillExcelConfigData.json", loadPriority = LoadPriority.HIGHEST) public class AvatarSkillData extends GameResource { private int id; @Getter private float cdTime; @Getter private int costElemVal; @Getter private int maxChargeNum; @Getter private int triggerID; @Getter private boolean isAttackCameraLock; @Getter private int proudSkillGroupId; @Getter private ElementType costElemType; @Getter private long nameTextMapHash; @Getter private long descTextMapHash; @Getter private String abilityName; @Override public int getId() { return this.id; } @Override public void onLoad() { } }