package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.data.GameData; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.PlayerProgressManager; import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify; import java.util.HashMap; import java.util.List; import java.util.Map; import static emu.grasscutter.utils.Language.translate; @Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others") public final class UnlockAllCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { Map changed = new HashMap<>(); for (var state : GameData.getOpenStateList()) { // Don't unlock blacklisted open states. if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) { continue; } if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) { targetPlayer.getOpenStates().put(state.getId(), 1); changed.put(state.getId(), 1); } } targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed)); CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname())); } }