package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "godmode", usage = "godmode [on|off|toggle]", permission = "player.godmode", permissionTargeted = "player.godmode.others", description = "commands.godmode.description") public final class GodModeCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (targetPlayer == null) { CommandHandler.sendMessage(sender, translate("commands.execution.need_target")); return; } boolean enabled = !targetPlayer.inGodmode(); if (args.size() == 1) { switch (args.get(0).toLowerCase()) { case "on": enabled = true; break; case "off": enabled = false; break; case "toggle": break; // Already toggled default: break; } } targetPlayer.setGodmode(enabled); CommandHandler.sendMessage(sender, translate("commands.godmode.success", (enabled ? translate("commands.status.enabled") : translate("commands.status.disabled")), targetPlayer.getNickname())); } }