package emu.grasscutter; public final class CNLanguage { public String An_error_occurred_during_game_update = "游戏更新期间出错。"; public String Starting_Grasscutter = "启动 Grasscutter 中..."; public String Invalid_server_run_mode = "无效的服务器运行模式。"; public String Server_run_mode = "服务器运行模式必须是 'HYBRID', 'DISPATCH_ONLY', 或者 'GAME_ONLY'。 无法启动 Grasscutter..."; public String Shutting_down = "服务器关闭..."; public String Start_done = "完成! 获取帮助, 输入 \"help\""; public String Dispatch_mode_not_support_command = "该命令不支持在仅dispatch模式下使用。"; public String Command_error = "命令错误:"; public String Error = "发生了一个错误。"; public String Grasscutter_is_free = "Grasscutter 是一个免费软件。 如果你为此付出了金钱,你可能已经被骗了。 项目主页: https://github。com/Grasscutters/Grasscutter"; public String Game_start_port = "服务器运行在端口 {port} 上"; public String Client_connect = "客户端 {ip} 已连接"; public String Client_disconnect = "客户端 {ip} 已断开连接"; public String Client_request = "[Dispatch] 客户端 {ip} {method} 请求: {url}"; public String Not_load_keystore = "[Dispatch] 无法加载 keystore。 请尝试输入 keystore password..."; public String Use_default_keystore = "[Dispatch] 默认的 keystore password 加载成功。 请考虑在config。json中将密码设置为123456。"; public String Load_keystore_error = "[Dispatch] 加载keystore时发生错误!"; public String Not_find_ssl_cert = "[Dispatch] 没有找到SSL证书! 开始尝试以HTTP协议运行。"; public String Welcome = "欢迎使用 Grasscutter"; public String Potential_unhandled_request = "[Dispatch] 潜在的未经处理的 {method} 请求: {url}"; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登陆"; public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登陆失败"; public String Client_login_in_token = "[Dispatch] 客户端 {ip} 通过token登陆 {uid}"; public String Game_account_cache_error = "游戏帐号缓存信息错误"; public String Wrong_session_key = "错误的会话密钥。"; public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token令牌成功"; public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token令牌失败"; public String Dispatch_start_server_port = "[Dispatch] Dispatch 服务器正运行在端口 {port} 上"; public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登陆失败: 账户 {uid} 已创建"; public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登陆失败: 账户创建失败"; public String Client_failed_login_account_no_found = "[Dispatch] 客户端 {ip} 登陆失败: 账户不存在"; public String Client_login = "[Dispatch] 客户端 {ip} 登陆账户 {uid}"; public String Username_not_found = "用户名未找到。"; public String Username_not_found_create_failed = "用户名未找到,创建失败。"; public String Create_resources_folder = "创建资源文件夹..."; public String Place_copy = "请复制 'BinOutput' 和 'ExcelBinOutput' 到 resources 文件夹."; // Command public String No_command_specified = "没有指定命令。"; public String Unknown_command = "未知命令: "; public String You_not_permission_run_command = "你没有权限去执行此命令"; public String This_command_can_only_run_from_console = "此命令只能从控制台执行。"; public String Run_this_command_in_game = "请在游戏内执行此命令"; public String Invalid_playerId = "错误的玩家ID。"; public String Player_not_found = "玩家不存在。"; public String Player_is_offline = "玩家已离线"; public String Invalid_item_id = "错误的物品ID。"; public String Invalid_item_or_player_id = "错误的物品ID或玩家ID。"; public String Enabled = "已开启"; public String Disabled = "已关闭"; public String No_command_found = "找不到命令。"; public String Help = "帮助"; public String Player_not_found_or_offline = "玩家不存在或玩家已离线。"; public String Invalid_arguments = "错误的参数。"; public String Success = "成功"; public String Invalid_entity_id = "错误的实体ID。"; // Help public String Help_usage = " 用法: "; public String Help_aliases = " 别名: "; public String Help_available_command = "支持的命令:"; // Account public String Modify_user_account = "修改用户帐户"; public String Invalid_UID = "错误的UID。"; public String Account_exists = "账户已存在。"; public String Account_create_UID = "已创建账户 UID {uid}。"; public String Account_delete = "账户已删除。"; public String Account_not_find = "账户未找到"; public String Account_command_usage = "用法: account <用户名> [uid]"; // Broadcast public String Broadcast_command_usage = "用法: broadcast "; public String Broadcast_message_sent = "信息已发送"; // ChangeScene public String Change_screen_usage = "用法: changescene <场景 id>"; public String Change_screen_you_in_that_screen = "你已经在这个场景了。"; public String Change_screen = "转移到场景 "; public String Change_screen_not_exist = "场景不存在"; // Clear public String Clear_weapons = "已为 {name} 清理武器 。"; public String Clear_artifacts = "已为 {name} 清理圣遗物 。"; public String Clear_materials = "已为 {name} 清理材料。"; public String Clear_furniture = "已为 {name} 清理摆设。"; public String Clear_displays = "Cleared displays for {name} 。"; public String Clear_virtuals = "已为 {name} 清理货币。"; public String Clear_everything = "已为 {name} 清理所有物品。"; // Coop public String Coop_usage = "用法: coop <玩家ID> <目标玩家ID>"; // Drop public String Drop_usage = "用法: drop <物品ID> [数量]"; public String Drop_dropped_of = "已掉落 {amount} 个 {item}。"; // EnterDungeon public String EnterDungeon_usage = "用法: enterdungeon "; public String EnterDungeon_changed_to_dungeon = "Changed to dungeon "; public String EnterDungeon_dungeon_not_found = "Dungeon does not exist"; public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon"; // GiveAll public String GiveAll_usage = "用法: giveall [用户ID] [数量]"; public String GiveAll_item = "正在给所有物品..."; public String GiveAll_done = "给所有物品完成。"; public String GiveAll_invalid_amount_or_playerId = "错误的数量或者用户ID"; // GiveArtifact public String GiveArtifact_usage = "用法: giveart|gart [用户ID] <圣遗物ID> <主属性词条ID> [<副词条ID>[,<强化次数>]]... [等级]"; public String GiveArtifact_invalid_artifact_id = "错误的圣遗物ID。"; public String GiveArtifact_given = "已给 {itemId} 到 {target}。"; // GiveChar public String GiveChar_usage = "用法: givechar <用户ID> <角色ID> [等级]"; public String GiveChar_given = "给 {avatarId} 等级为 {level} 到 {target}。"; public String GiveChar_invalid_avatar_id = "错误的用户ID"; public String GiveChar_invalid_avatar_level = "错误的角色等级。"; public String GiveChar_invalid_avatar_or_player_id = "错误的角色ID或用户ID。"; // Give public String Give_usage = "用法: give <用户ID> <物品ID> [数量] [等级] [精炼等级]"; public String Give_refinement_only_applicable_weapons = "精炼等级只适用于武器。"; public String Give_refinement_must_between_1_and_5 = "精炼等级必须为1-5。"; public String Give_given = "已给 {amount} 个 {item} 到 {target}。"; public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}"; public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}"; // GodMode public String Godmode_status = "上帝模式已经 {status} 给 {name} 。"; // Heal public String Heal_message = "所有角色已经被治愈。"; // Kick public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 踢出了玩家 [{kickUid}:{kickName}]"; public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]"; // Kill public String Kill_usage = "用法: killall [玩家ID] [场景ID]"; public String Kill_scene_not_found_in_player_world = "在玩家世界中找不到该场景。"; public String Kill_kill_monsters_in_scene = "正在杀死 {size} 野怪 在场景 {id}"; // KillCharacter public String KillCharacter_usage = "用法: /killcharacter [玩家ID]"; public String KillCharacter_kill_current_character = "已杀死玩家 {name} 当前的角色。"; // List public String List_message = "这里有 {size} 个玩家在线:"; // Permission public String Permission_usage = "用法: permission <用户登陆名> <权限节点>"; public String Permission_add = "权限已添加。"; public String Permission_have_permission = "他已经有这个权限了!"; public String Permission_remove = "权限已移除。"; public String Permission_not_have_permission = "他没有这个权限!"; // Position public String Position_message = "坐标: {x}, {y}, {z}\n场景ID: {id}"; // Reload public String Reload_reload_start = "正在重新读取配置文件。"; public String Reload_reload_done = "重新读取配置文件成功。"; // ResetConst public String ResetConst_reset_all = "重置所有角色的命星。"; public String ResetConst_reset_all_done = "{name} 的命星已经重置。 请重新登陆查看变化。"; // ResetShopLimit public String ResetShopLimit_usage = "用法: /resetshop <玩家ID>"; // SendMail public String SendMail_usage = "用法: give [用户ID] <物品ID> [数量]"; public String SendMail_user_not_exist = "ID为 '{id}' 的用户不存在"; public String SendMail_start_composition = "正在开始生成邮件模版。\n请使用 `/sendmail <标题>` 以继续。\n你可以在任何时间使用 `/sendmail stop` 来停止。"; public String SendMail_templates = "正在生成邮件模板..."; public String SendMail_invalid_arguments = "错误的参数。\n用法 `/sendmail <用户ID|all|help> [邮件模版ID]`"; public String SendMail_send_cancel = "邮件发送已取消。"; public String SendMail_send_done = "邮件已发送给用户 {name}!"; public String SendMail_send_all_done = "邮件已发送给所有用户!"; public String SendMail_not_composition_end = "邮件生成不在最终阶段。\n请使用 `/sendmail {args}` 或者 `/sendmail stop` 来取消。"; public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_set_title = "邮件标题设置为 '{title}'。\n使用 '/sendmail <内容>' 来继续。"; public String SendMail_set_contents = "邮件内容设置为 '{contents}'。\n使用 '/sendmail <发送人>' 来继续。"; public String SendMail_set_message_sender = "邮件签名设置为 '{send}'。\n使用 '/sendmail <物品ID|itemName|finish> [数量] [等级]' 来继续。"; public String SendMail_send = "已添加 {amount} 个 {item} (等级为 {lvl}) 到邮件。\n继续添加更多物品 或 使用 `/sendmail finish` 来发送邮件。"; public String SendMail_invalid_arguments_please_use = "参数错误 \n 请使用 `/sendmail {args}`"; public String SendMail_title = "<标题>"; public String SendMail_message = "<内容>"; public String SendMail_sender = "<签名>"; public String SendMail_arguments = "<物品ID|itemName|finish> [数量] [等级]"; public String SendMail_error = "错误: 无效到创建阶段 {stage}。 检查控制台是否有stacktrace。"; // SendMessage public String SendMessage_usage = "用法: sendmessage <用户ID> <信息内容>"; public String SenaMessage_message_sent = "信息已发送。"; // SetFetterLevel public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "好感等级必须是 0-10。"; public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}。"; public String SetFetterLevel_invalid_fetter_level = "错误的好感等级。"; // SetStats public String SetStats_usage_console = "用法: setstats|stats @ <属性> <值>"; public String SetStats_usage_ingame = "用法: setstats|stats [@UID] <属性> <值>"; public String SetStats_help_message = """ \n\tValues for : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi \t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys \t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys """; public String SetStats_value_error = "Invalid stat value."; public String SetStats_uid_error = "Invalid UID."; public String SetStats_player_error = "Player not found or offline."; public String SetStats_set_self = "{name} set to {value}."; public String SetStats_set_for_uid = "{name} for {uid} set to {value}."; public String Stats_FIGHT_PROP_MAX_HP = "Max HP"; public String Stats_FIGHT_PROP_CUR_HP = "Current HP"; public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK"; public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK"; public String Stats_FIGHT_PROP_DEFENSE = "DEF"; public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery"; public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge"; public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate"; public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG"; public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus"; public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus"; public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus"; public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus"; public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus"; public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus"; public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus"; public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus"; public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus"; public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction"; public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES"; public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES"; public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES"; public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES"; public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES"; public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES"; public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES"; public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES"; public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction"; public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus"; public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus"; public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength"; public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore"; // SetWorldLevel public String SetWorldLevel_usage = "用法: setworldlevel <世界等级>"; public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须是 0-8"; public String SetWorldLevel_set_world_level = "世界等级必须是 {level}。"; public String SetWorldLevel_invalid_world_level = "错误的世界等级。"; // Spawn public String Spawn_usage = "用法: spawn <实体ID> [数量] [等级(仅野怪)]"; public String Spawn_message = "已生成 {amount} 个 {id}。"; // Stop public String Stop_message = "服务器正在关闭..."; // Talent public String Talent_usage_1 = "设置当前角色的技能等级: /talent set <技能ID> <等级>"; public String Talent_usage_2 = "另一个设置当前角色的技能等级的方法: /talent <值>"; public String Talent_usage_3 = "获取技能ID: /talent getid"; public String Talent_lower_16 = "错误的技能等级。 等级必须比16低"; public String Talent_set_atk = "设置 普攻 等级为 {level}。"; public String Talent_set_e = "设置 E技能 为 {level}。"; public String Talent_set_q = "设置 Q技能 为 {level}。"; public String Talent_invalid_skill_id = "错误的技能ID。"; public String Talent_set_this = "设置这个技能等级为 {level}。"; public String Talent_invalid_talent_level = "错误的技能等级。"; public String Talent_normal_attack_id = "普攻 ID为 {id}。"; public String Talent_e_skill_id = "E 技能ID为 {id}。"; public String Talent_q_skill_id = "Q 技能ID为 {id}。"; // TeleportAll public String TeleportAll_message = "你只能在 MP 模式中使用此功能。"; // Teleport public String Teleport_usage_server = "用法: /tp @<玩家ID> [场景ID]"; public String Teleport_usage = "用法: /tp [@<玩家ID>] [场景ID]"; public String Teleport_specify_player_id = "必须指定玩家id"; public String Teleport_invalid_position = "错误的坐标。"; public String Teleport_message = "远程传送 %s 到 {x},{y},{z} 在场景 {id} 中"; // Weather public String Weather_usage = "用法: weather <天气ID> [气候ID]"; public String Weather_message = "改变天气为 {weatherId} 气候为 {climateId}"; public String Weather_invalid_id = "错误的ID。"; }