package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify; import java.util.List; @Command(label = "heal", usage = "heal|h", aliases = {"h"}, description = "Heal all characters in your current team.", permission = "player.heal") public final class HealCommand implements CommandHandler { @Override public void execute(GenshinPlayer sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; } sender.getTeamManager().getActiveTeam().forEach(entity -> { boolean isAlive = entity.isAlive(); entity.setFightProperty( FightProperty.FIGHT_PROP_CUR_HP, entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) ); entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP)); if (!isAlive) { entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar())); } }); CommandHandler.sendMessage(sender, "All characters have been healed."); } }