package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import emu.grasscutter.utils.Utils; import java.util.List; import java.util.Locale; import static emu.grasscutter.utils.Language.translate; @Command(label = "language", usage = {"[]"}, aliases = {"lang"}, targetRequirement = Command.TargetRequirement.NONE) public final class LanguageCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (args.isEmpty()) { String curLangCode = null; if (sender != null) { curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale()); } else { curLangCode = Grasscutter.getLanguage().getLanguageCode(); } CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode)); return; } String langCode = args.get(0); var languageInst = Grasscutter.getLanguage(langCode); var actualLangCode = languageInst.getLanguageCode(); var locale = Locale.forLanguageTag(actualLangCode); if (sender != null) { var account = sender.getAccount(); account.setLocale(locale); account.save(); } else { Grasscutter.setLanguage(languageInst); var config = Grasscutter.getConfig(); config.language.language = locale; Grasscutter.saveConfig(config); } if (!langCode.equals(actualLangCode)) { CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_not_found", langCode)); } CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode)); } }