package emu.grasscutter.game.tower; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Transient; import emu.grasscutter.data.GameData; import emu.grasscutter.data.def.TowerLevelData; import emu.grasscutter.game.dungeons.DungeonSettleListener; import emu.grasscutter.game.dungeons.TowerDungeonSettleListener; import emu.grasscutter.game.player.Player; import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify; import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp; import java.util.List; @Entity public class TowerManager { @Transient private Player player; public TowerManager(Player player) { this.player = player; } public void setPlayer(Player player) { this.player = player; } private int currentFloorId; private int currentLevel; @Transient private int currentLevelId; @Transient private int entryScene; public int getCurrentFloorId() { return currentFloorId; } private static final List towerDungeonSettleListener = List.of(new TowerDungeonSettleListener()); public void teamSelect(int floor, List> towerTeams) { var floorData = GameData.getTowerFloorDataMap().get(floor); this.currentFloorId = floorData.getFloorId(); this.currentLevel = 0; this.currentLevelId = GameData.getTowerLevelDataMap().values().stream() .filter(x -> x.getLevelId() == floorData.getLevelId() && x.getLevelIndex() == 1) .findFirst() .map(TowerLevelData::getID) .orElse(0); if (entryScene == 0){ entryScene = player.getSceneId(); } player.getTeamManager().setupTemporaryTeam(towerTeams); } public void enterLevel(int enterPointId) { var levelData = GameData.getTowerLevelDataMap().get(currentLevelId + currentLevel); this.currentLevel++; var id = levelData.getDungeonId(); notifyCurLevelRecordChange(); // use team user choose player.getTeamManager().useTemporaryTeam(0); player.getServer().getDungeonManager().handoffDungeon(player, id, towerDungeonSettleListener); // make sure user can exit dungeon correctly player.getScene().setPrevScene(entryScene); player.getScene().setPrevScenePoint(enterPointId); player.getSession().send(new PacketTowerEnterLevelRsp(currentFloorId, currentLevel)); } public void notifyCurLevelRecordChange(){ player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, currentLevel)); } public void notifyCurLevelRecordChangeWhenDone(){ player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, currentLevel + 1)); } public boolean hasNextLevel(){ return this.currentLevel < 3; } public int getNextFloorId() { if(hasNextLevel()){ return 0; } this.currentFloorId++; return this.currentFloorId; } public void clearEntry() { this.entryScene = 0; } }