package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.LifeState; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "killcharacter", usage = "killcharacter", aliases = {"suicide", "kill"}, description = "Kills the players current character", permission = "player.killcharacter") public final class KillCharacterCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (targetPlayer == null) { CommandHandler.sendMessage(sender, translate("commands.execution.need_target")); return; } EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity(); entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); // Packets entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD)); // remove targetPlayer.getScene().removeEntity(entity); entity.onDeath(0); CommandHandler.sendMessage(sender, translate("commands.killCharacter.success", targetPlayer.getNickname())); } }