package emu.grasscutter.data.excels; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.data.ResourceType.LoadPriority; import emu.grasscutter.game.props.ElementType; import lombok.Getter; @ResourceType(name = "AvatarSkillExcelConfigData.json", loadPriority = LoadPriority.HIGHEST) @Getter public class AvatarSkillData extends GameResource { @Getter(onMethod = @__(@Override)) private int id; private float cdTime; private int costElemVal; private int maxChargeNum; private int triggerID; private boolean isAttackCameraLock; private int proudSkillGroupId; private ElementType costElemType; private long nameTextMapHash; private long descTextMapHash; private String abilityName; }