package emu.grasscutter; public final class Config { public String DatabaseUrl = "mongodb://localhost:27017"; public String DatabaseCollection = "grasscutter"; public String RESOURCE_FOLDER = "./resources/"; public String DATA_FOLDER = "./data/"; public String PACKETS_FOLDER = "./packets/"; public String DUMPS_FOLDER = "./dumps/"; public String KEY_FOLDER = "./keys/"; public String PLUGINS_FOLDER = "./plugins/"; public String RunMode = "HYBRID"; // HYBRID, DISPATCH_ONLY, GAME_ONLY public GameServerOptions GameServer = new GameServerOptions(); public DispatchServerOptions DispatchServer = new DispatchServerOptions(); public GameServerOptions getGameServerOptions() { return GameServer; } public DispatchServerOptions getDispatchOptions() { return DispatchServer; } public static class DispatchServerOptions { public String Ip = "0.0.0.0"; public String PublicIp = "127.0.0.1"; public int Port = 443; public int PublicPort = 0; public String KeystorePath = "./keystore.p12"; public String KeystorePassword = "123456"; public Boolean UseSSL = true; public Boolean FrontHTTPS = true; public boolean AutomaticallyCreateAccounts = false; public RegionInfo[] GameServers = {}; public RegionInfo[] getGameServers() { return GameServers; } public static class RegionInfo { public String Name = "os_usa"; public String Title = "Test"; public String Ip = "127.0.0.1"; public int Port = 22102; } } public static class GameServerOptions { public String Name = "Test"; public String Ip = "0.0.0.0"; public String PublicIp = "127.0.0.1"; public int Port = 22102; public int PublicPort = 0; public String DispatchServerDatabaseUrl = "mongodb://localhost:27017"; public String DispatchServerDatabaseCollection = "grasscutter"; public boolean LOG_PACKETS = false; public int InventoryLimitWeapon = 2000; public int InventoryLimitRelic = 2000; public int InventoryLimitMaterial = 2000; public int InventoryLimitFurniture = 2000; public int InventoryLimitAll = 30000; public int MaxAvatarsInTeam = 4; public int MaxAvatarsInTeamMultiplayer = 4; public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later. public boolean WatchGacha = false; public int[] WelcomeEmotes = {2007, 1002, 4010}; public String WelcomeMotd = "Welcome to Grasscutter emu"; public GameRates Game = new GameRates(); public GameRates getGameRates() { return Game; } public static class GameRates { public float ADVENTURE_EXP_RATE = 1.0f; public float MORA_RATE = 1.0f; public float DOMAIN_DROP_RATE = 1.0f; } } }