package emu.grasscutter.game.battlepass; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import org.bson.types.ObjectId; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Id; import dev.morphia.annotations.Indexed; import dev.morphia.annotations.Transient; import emu.grasscutter.GameConstants; import emu.grasscutter.data.GameData; import emu.grasscutter.data.common.ItemParamData; import emu.grasscutter.data.excels.BattlePassRewardData; import emu.grasscutter.data.excels.RewardData; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.BattlePassMissionRefreshType; import emu.grasscutter.game.props.BattlePassMissionStatus; import emu.grasscutter.game.props.WatcherTriggerType; import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle; import emu.grasscutter.net.proto.BattlePassProductOuterClass.BattlePassProduct; import emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag; import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus; import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption; import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule; import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify; import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify; import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp; @Entity(value = "battlepass", useDiscriminator = false) public class BattlePassManager { @Id private ObjectId id; @Transient private Player player; @Indexed private int ownerUid; private int point; private int cyclePoints; // Weekly maximum cap private int level; private boolean viewed; private boolean paid; private Map missions; private Map takenRewards; @Deprecated // Morphia only public BattlePassManager() {} public BattlePassManager(Player player) { this.setPlayer(player); } public ObjectId getId() { return id; } public Player getPlayer() { return this.player; } public void setPlayer(Player player) { this.player = player; this.ownerUid = player.getUid(); } public int getPoint() { return this.point; } public int getCyclePoints() { return cyclePoints; } public int getLevel() { return this.level; } public boolean isViewed() { return viewed; } public void updateViewed() { this.viewed = true; } public boolean isPaid() { return paid; } public void addPoints(int point){ this.addPointsDirectly(point, false); player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer())); this.save(); } public void addPointsDirectly(int point, boolean isWeekly) { int amount = point; if (isWeekly) { amount = Math.min(amount, GameConstants.BATTLE_PASS_POINT_PER_WEEK - this.cyclePoints); } if (amount <= 0) { return; } this.point += amount; this.cyclePoints += amount; if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) { int levelups = (int) Math.floor((float) this.point / GameConstants.BATTLE_PASS_POINT_PER_LEVEL); // Make sure player cant go above max BP level levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups); // Set new points after level up this.point = this.point - (levelups * GameConstants.BATTLE_PASS_POINT_PER_LEVEL); this.level += levelups; } } public Map getMissions() { if (this.missions == null) this.missions = new HashMap<>(); return this.missions; } // Will return a new empty mission if the mission id is not found public BattlePassMission loadMissionById(int id) { return getMissions().computeIfAbsent(id, i -> new BattlePassMission(i)); } public boolean hasMission(int id) { return getMissions().containsKey(id); } public Map getTakenRewards() { if (this.takenRewards == null) this.takenRewards = new HashMap<>(); return this.takenRewards; } // Mission triggers public void triggerMission(WatcherTriggerType triggerType) { getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType); } public void triggerMission(WatcherTriggerType triggerType, int param, int progress) { getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType, param, progress); } // Handlers public void takeMissionPoint(List missionIdList) { // Obvious exploit check if (missionIdList.size() > GameData.getBattlePassMissionDataMap().size()) { return; } List updatedMissions = new ArrayList<>(missionIdList.size()); for (int id : missionIdList) { // Skip if we dont have this mission if (!this.hasMission(id)) { continue; } BattlePassMission mission = this.loadMissionById(id); if (mission.getData() == null) { this.getMissions().remove(mission.getId()); continue; } // Take reward if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) { this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE); mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN); updatedMissions.add(mission); } } if (updatedMissions.size() > 0) { // Save to db this.save(); // Packet getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(updatedMissions)); getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer())); } } public void takeReward(List takeOptionList) { List rewardList = new ArrayList<>(); for (BattlePassRewardTakeOption option : takeOptionList) { // Duplicate check if (option.getTag().getRewardId() == 0 || getTakenRewards().containsKey(option.getTag().getRewardId())) { continue; } // Level check if (option.getTag().getLevel() > this.getLevel()) { continue; } BattlePassRewardData rewardData = GameData.getBattlePassRewardDataMap().get(option.getTag().getLevel()); // Sanity check with excel data if (rewardData.getFreeRewardIdList().contains(option.getTag().getRewardId())) { rewardList.add(option.getTag()); } else if (this.isPaid() && rewardData.getPaidRewardIdList().contains(option.getTag().getRewardId())) { rewardList.add(option.getTag()); } } // Get rewards List rewardItems = null; if (rewardList.size() > 0) { rewardItems = new ArrayList<>(); for (BattlePassRewardTag tag : rewardList) { RewardData reward = GameData.getRewardDataMap().get(tag.getRewardId()); if (reward == null) continue; BattlePassReward bpReward = new BattlePassReward(tag.getLevel(), tag.getRewardId(), tag.getUnlockStatus() == BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID); this.getTakenRewards().put(bpReward.getRewardId(), bpReward); rewardItems.addAll(reward.getRewardItemList()); } // Save to db this.save(); // Add items and send battle pass schedule packet getPlayer().getInventory().addItemParamDatas(rewardItems); getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer())); } getPlayer().sendPacket(new PacketTakeBattlePassRewardRsp(takeOptionList, rewardItems)); } public int buyLevels(int buyLevel) { int boughtLevels = Math.min(buyLevel, GameConstants.BATTLE_PASS_MAX_LEVEL - buyLevel); if (boughtLevels > 0) { int price = GameConstants.BATTLE_PASS_LEVEL_PRICE * boughtLevels; if (getPlayer().getPrimogems() < price) { return 0; } this.level += boughtLevels; this.save(); getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer())); } return boughtLevels; } public void resetDailyMissions() { // TODO } public void resetWeeklyMissions() { // TODO } // public BattlePassSchedule getScheduleProto() { BattlePassSchedule.Builder schedule = BattlePassSchedule.newBuilder() .setScheduleId(2700) .setLevel(this.getLevel()) .setPoint(this.getPoint()) .setBeginTime(0) .setEndTime(2059483200) .setIsViewed(this.isViewed()) .setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE) .setCurCyclePoints(this.getCyclePoints()) .setCurCycle(BattlePassCycle.newBuilder().setBeginTime(0).setEndTime(2059483200).setCycleIdx(3)); for (BattlePassReward reward : getTakenRewards().values()) { schedule.addRewardTakenList(reward.toProto()); } return schedule.build(); } public void save() { DatabaseHelper.saveBattlePass(this); } }