package emu.grasscutter.utils; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Transient; import emu.grasscutter.game.world.Scene; import lombok.Getter; import lombok.Setter; @Entity public class Location extends Position { @Transient @Getter @Setter private Scene scene; public Location(Scene scene, Position position) { this.set(position); this.scene = scene; } public Location(Scene scene, float x, float y) { this.set(x, y); this.scene = scene; } public Location(Scene scene, float x, float y, float z) { this.set(x, y, z); this.scene = scene; } @Override public Location clone() { return new Location(this.scene, super.clone()); } @Override public String toString() { return String.format("%s:%s,%s,%s", this.scene.getId(), this.getX(), this.getY(), this.getZ()); } }