package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; @Command(label = "godmode", usage = "godmode [playerId]", description = "Prevents you from taking damage", permission = "player.godmode") public final class GodModeCommand implements CommandHandler { @Override public void execute(Player sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; // TODO: toggle player's godmode statue from console or other players } int target; if (args.size() == 1) { try { target = Integer.parseInt(args.get(0)); if (Grasscutter.getGameServer().getPlayerByUid(target) == null) { target = sender.getUid(); } } catch (NumberFormatException e) { CommandHandler.sendMessage(sender, "Invalid player id."); return; } } else { target = sender.getUid(); } Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if (targetPlayer == null) { CommandHandler.sendMessage(sender, "Player not found."); return; } targetPlayer.setGodmode(!targetPlayer.inGodmode()); sender.dropMessage("Godmode is now " + (targetPlayer.inGodmode() ? "enabled" : "disabled") + "for " + targetPlayer.getNickname() + " ."); } }