package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.avatar.GenshinAvatar; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify; import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp; import java.util.List; @Command(label = "talent", usage = "talent ", description = "Set talent level for your current active character", permission = "player.settalent") public class TalentCommand implements CommandHandler { @Override public void execute(GenshinPlayer sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; } if (args.size() < 0 || args.size() < 1){ CommandHandler.sendMessage(sender, "To set talent level: /talent set "); CommandHandler.sendMessage(sender, "To get talent ID: /talent getid"); return; } String cmdSwitch = args.get(0); switch (cmdSwitch) { default: CommandHandler.sendMessage(sender, "To set talent level: /talent set "); CommandHandler.sendMessage(sender, "To get talent ID: /talent getid"); return; case "set": try { int skillId = Integer.parseInt(args.get(1)); int nextLevel = Integer.parseInt(args.get(2)); EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity(); GenshinAvatar avatar = entity.getAvatar(); int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0); int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1); int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill(); int currentLevelNorAtk = avatar.getSkillLevelMap().get(skillIdNorAtk); int currentLevelE = avatar.getSkillLevelMap().get(skillIdE); int currentLevelQ = avatar.getSkillLevelMap().get(skillIdQ); if (args.size() < 2){ CommandHandler.sendMessage(sender, "To set talent level: /talent set "); CommandHandler.sendMessage(sender, "To get talent ID: /talent getid"); return; } if (nextLevel > 16){ CommandHandler.sendMessage(sender, "Invalid talent level. Level should be lower than 16"); return; } if (skillId == skillIdNorAtk){ // Upgrade skill avatar.getSkillLevelMap().put(skillIdNorAtk, nextLevel); avatar.save(); // Packet sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel)); sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel)); CommandHandler.sendMessage(sender, "Set talent Normal ATK to " + nextLevel + "."); } if (skillId == skillIdE){ // Upgrade skill avatar.getSkillLevelMap().put(skillIdE, nextLevel); avatar.save(); // Packet sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdE, currentLevelE, nextLevel)); sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdE, currentLevelE, nextLevel)); CommandHandler.sendMessage(sender, "Set talent E to " + nextLevel + "."); } if (skillId == skillIdQ){ // Upgrade skill avatar.getSkillLevelMap().put(skillIdQ, nextLevel); avatar.save(); // Packet sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdQ, currentLevelQ, nextLevel)); sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdQ, currentLevelQ, nextLevel)); CommandHandler.sendMessage(sender, "Set talent Q to " + nextLevel + "."); } } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, "Invalid skill ID."); return; } break; case "getid": EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity(); GenshinAvatar avatar = entity.getAvatar(); int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0); int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1); int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill(); CommandHandler.sendMessage(sender, "Normal Attack ID " + skillIdNorAtk + "."); CommandHandler.sendMessage(sender, "E skill ID " + skillIdE + "."); CommandHandler.sendMessage(sender, "Q skill ID " + skillIdQ + "."); break; } } }