package emu.grasscutter.game.entity; import java.util.HashMap; import java.util.Map; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.world.Scene; import emu.grasscutter.game.world.SpawnDataEntry; import emu.grasscutter.game.world.World; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.VectorOuterClass.Vector; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.utils.Position; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; public abstract class GameEntity { protected int id; private final Scene scene; private SpawnDataEntry spawnEntry; private int blockId; private int configId; private int groupId; private MotionState moveState; private int lastMoveSceneTimeMs; private int lastMoveReliableSeq; // Abilities private Map metaOverrideMap; private Int2ObjectMap metaModifiers; public GameEntity(Scene scene) { this.scene = scene; this.moveState = MotionState.MOTION_NONE; } public int getId() { return this.id; } public int getEntityType() { return getId() >> 24; } public World getWorld() { return this.getScene().getWorld(); } public Scene getScene() { return this.scene; } public boolean isAlive() { return true; } public LifeState getLifeState() { return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD; } public Map getMetaOverrideMap() { if (this.metaOverrideMap == null) { this.metaOverrideMap = new HashMap<>(); } return this.metaOverrideMap; } public Int2ObjectMap getMetaModifiers() { if (this.metaModifiers == null) { this.metaModifiers = new Int2ObjectOpenHashMap<>(); } return this.metaModifiers; } public abstract Int2FloatOpenHashMap getFightProperties(); public abstract Position getPosition(); public abstract Position getRotation(); public MotionState getMotionState() { return moveState; } public void setMotionState(MotionState moveState) { this.moveState = moveState; } public int getLastMoveSceneTimeMs() { return lastMoveSceneTimeMs; } public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) { this.lastMoveSceneTimeMs = lastMoveSceneTimeMs; } public int getLastMoveReliableSeq() { return lastMoveReliableSeq; } public void setLastMoveReliableSeq(int lastMoveReliableSeq) { this.lastMoveReliableSeq = lastMoveReliableSeq; } public abstract SceneEntityInfo toProto(); public abstract void onDeath(int killerId); public void setFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), value); } private void setFightProperty(int id, float value) { this.getFightProperties().put(id, value); } public void addFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value); } public float getFightProperty(FightProperty prop) { return getFightProperties().getOrDefault(prop.getId(), 0f); } public int getBlockId() { return blockId; } public void setBlockId(int blockId) { this.blockId = blockId; } public int getConfigId() { return configId; } public void setConfigId(int configId) { this.configId = configId; } public int getGroupId() { return groupId; } public void setGroupId(int groupId) { this.groupId = groupId; } protected MotionInfo getMotionInfo() { MotionInfo proto = MotionInfo.newBuilder() .setPos(getPosition().toProto()) .setRot(getRotation().toProto()) .setSpeed(Vector.newBuilder()) .setState(this.getMotionState()) .build(); return proto; } public SpawnDataEntry getSpawnEntry() { return spawnEntry; } public void setSpawnEntry(SpawnDataEntry spawnEntry) { this.spawnEntry = spawnEntry; } public float heal(float amount) { if (this.getFightProperties() == null) { return 0f; } float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); if (curHp >= maxHp) { return 0f; } float healed = Math.min(maxHp - curHp, amount); this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed); getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); return healed; } public void damage(float amount) { damage(amount, 0); } public void damage(float amount, int killerId) { // Sanity check if (getFightProperties() == null) { return; } // Lose hp addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -amount); // Check if dead boolean isDead = false; if (getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) { setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); isDead = true; } // Packets this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); // Check if dead if (isDead) { getScene().killEntity(this, 0); } } }