package emu.grasscutter.game.player; import dev.morphia.annotations.*; import emu.grasscutter.GameConstants; import emu.grasscutter.Grasscutter; import emu.grasscutter.data.GameData; import emu.grasscutter.data.excels.PlayerLevelData; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.Account; import emu.grasscutter.game.CoopRequest; import emu.grasscutter.game.ability.AbilityManager; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.avatar.AvatarProfileData; import emu.grasscutter.game.avatar.AvatarStorage; import emu.grasscutter.game.entity.EntityMonster; import emu.grasscutter.game.entity.EntityVehicle; import emu.grasscutter.game.managers.DeforestationManager.DeforestationManager; import emu.grasscutter.game.entity.EntityGadget; import emu.grasscutter.game.entity.EntityItem; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.expedition.ExpeditionInfo; import emu.grasscutter.game.friends.FriendsList; import emu.grasscutter.game.friends.PlayerProfile; import emu.grasscutter.game.gacha.PlayerGachaInfo; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.Inventory; import emu.grasscutter.game.mail.Mail; import emu.grasscutter.game.mail.MailHandler; import emu.grasscutter.game.managers.InsectCaptureManager; import emu.grasscutter.game.managers.StaminaManager.StaminaManager; import emu.grasscutter.game.managers.SotSManager; import emu.grasscutter.game.managers.EnergyManager.EnergyManager; import emu.grasscutter.game.managers.ForgingManager.ActiveForgeData; import emu.grasscutter.game.managers.ForgingManager.ForgingManager; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.EntityType; import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.SceneType; import emu.grasscutter.game.quest.QuestManager; import emu.grasscutter.game.shop.ShopLimit; import emu.grasscutter.game.managers.MapMarkManager.*; import emu.grasscutter.game.tower.TowerManager; import emu.grasscutter.game.world.Scene; import emu.grasscutter.game.world.World; import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.proto.*; import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry; import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult; import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry; import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType; import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType; import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo; import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo; import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture; import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail; import emu.grasscutter.server.event.player.PlayerJoinEvent; import emu.grasscutter.server.event.player.PlayerQuitEvent; import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.game.GameSession.SessionState; import emu.grasscutter.server.packet.send.*; import emu.grasscutter.utils.DateHelper; import emu.grasscutter.utils.Position; import emu.grasscutter.utils.MessageHandler; import emu.grasscutter.utils.Utils; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import java.util.*; import java.util.concurrent.LinkedBlockingQueue; import static emu.grasscutter.Configuration.*; @Entity(value = "players", useDiscriminator = false) public class Player { @Id private int id; @Indexed(options = @IndexOptions(unique = true)) private String accountId; @Transient private Account account; private String nickname; private String signature; private int headImage; private int nameCardId = 210001; private Position pos; private Position rotation; private PlayerBirthday birthday; private PlayerCodex codex; private Map properties; private Set nameCardList; private Set flyCloakList; private Set costumeList; private Set unlockedForgingBlueprints; private Map activeForges; private Integer widgetId; private Set realmList; private Integer currentRealmId; @Transient private long nextGuid = 0; @Transient private int peerId; @Transient private World world; @Transient private Scene scene; @Transient private GameSession session; @Transient private AvatarStorage avatars; @Transient private Inventory inventory; @Transient private FriendsList friendsList; @Transient private MailHandler mailHandler; @Transient private MessageHandler messageHandler; @Transient private AbilityManager abilityManager; @Transient private QuestManager questManager; @Transient private SotSManager sotsManager; @Transient private InsectCaptureManager insectCaptureManager; private TeamManager teamManager; private TowerManager towerManager; private PlayerGachaInfo gachaInfo; private PlayerProfile playerProfile; private boolean showAvatar; private ArrayList shownAvatars; private Set rewardedLevels; private ArrayList shopLimit; private Map expeditionInfo; private int sceneId; private int regionId; private int mainCharacterId; private boolean godmode; private boolean stamina; private boolean moonCard; private Date moonCardStartTime; private int moonCardDuration; private Set moonCardGetTimes; private List showAvatarList; private boolean showAvatars; @Transient private boolean paused; @Transient private int enterSceneToken; @Transient private SceneLoadState sceneState; @Transient private boolean hasSentAvatarDataNotify; @Transient private long nextSendPlayerLocTime = 0; @Transient private final Int2ObjectMap coopRequests; @Transient private final Queue attackResults; @Transient private final InvokeHandler combatInvokeHandler; @Transient private final InvokeHandler abilityInvokeHandler; @Transient private final InvokeHandler clientAbilityInitFinishHandler; @Transient private MapMarksManager mapMarksManager; @Transient private StaminaManager staminaManager; @Transient private EnergyManager energyManager; @Transient private ForgingManager forgingManager; @Transient private DeforestationManager deforestationManager; private long springLastUsed; private HashMap mapMarks; @Deprecated @SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only! public Player() { this.inventory = new Inventory(this); this.avatars = new AvatarStorage(this); this.friendsList = new FriendsList(this); this.mailHandler = new MailHandler(this); this.towerManager = new TowerManager(this); this.abilityManager = new AbilityManager(this); this.deforestationManager = new DeforestationManager(this); this.insectCaptureManager = new InsectCaptureManager(this); this.setQuestManager(new QuestManager(this)); this.pos = new Position(); this.rotation = new Position(); this.properties = new HashMap<>(); for (PlayerProperty prop : PlayerProperty.values()) { if (prop.getId() < 10000) { continue; } this.properties.put(prop.getId(), 0); } this.gachaInfo = new PlayerGachaInfo(); this.nameCardList = new HashSet<>(); this.flyCloakList = new HashSet<>(); this.costumeList = new HashSet<>(); this.unlockedForgingBlueprints = new HashSet<>(); this.activeForges = new HashMap<>(); this.setSceneId(3); this.setRegionId(1); this.sceneState = SceneLoadState.NONE; this.attackResults = new LinkedBlockingQueue<>(); this.coopRequests = new Int2ObjectOpenHashMap<>(); this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class); this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class); this.clientAbilityInitFinishHandler = new InvokeHandler(PacketClientAbilityInitFinishNotify.class); this.birthday = new PlayerBirthday(); this.rewardedLevels = new HashSet<>(); this.moonCardGetTimes = new HashSet<>(); this.codex = new PlayerCodex(this); this.shopLimit = new ArrayList<>(); this.expeditionInfo = new HashMap<>(); this.messageHandler = null; this.mapMarksManager = new MapMarksManager(this); this.staminaManager = new StaminaManager(this); this.sotsManager = new SotSManager(this); this.energyManager = new EnergyManager(this); this.forgingManager = new ForgingManager(this); } // On player creation public Player(GameSession session) { this(); this.account = session.getAccount(); this.accountId = this.getAccount().getId(); this.session = session; this.nickname = "Traveler"; this.signature = ""; this.teamManager = new TeamManager(this); this.birthday = new PlayerBirthday(); this.codex = new PlayerCodex(this); this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1); this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1); this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50); this.setProperty(PlayerProperty.PROP_IS_FLYABLE, 1); this.setProperty(PlayerProperty.PROP_IS_TRANSFERABLE, 1); this.setProperty(PlayerProperty.PROP_MAX_STAMINA, 24000); this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, 24000); this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160); this.getFlyCloakList().add(140001); this.getNameCardList().add(210001); this.getPos().set(GameConstants.START_POSITION); this.getRotation().set(0, 307, 0); this.messageHandler = null; this.mapMarksManager = new MapMarksManager(this); this.staminaManager = new StaminaManager(this); this.sotsManager = new SotSManager(this); this.energyManager = new EnergyManager(this); this.deforestationManager = new DeforestationManager(this); this.forgingManager = new ForgingManager(this); } public int getUid() { return id; } public void setUid(int id) { this.id = id; } public long getNextGameGuid() { long nextId = ++this.nextGuid; return ((long) this.getUid() << 32) + nextId; } public Account getAccount() { return account; } public void setAccount(Account account) { this.account = account; } public GameSession getSession() { return session; } public void setSession(GameSession session) { this.session = session; } public boolean isOnline() { return this.getSession() != null && this.getSession().isActive(); } public GameServer getServer() { return this.getSession().getServer(); } public synchronized World getWorld() { return this.world; } public synchronized void setWorld(World world) { this.world = world; } public synchronized Scene getScene() { return scene; } public synchronized void setScene(Scene scene) { this.scene = scene; } public int getGmLevel() { return 1; } public String getNickname() { return nickname; } public void setNickname(String nickName) { this.nickname = nickName; this.updateProfile(); } public int getHeadImage() { return headImage; } public void setHeadImage(int picture) { this.headImage = picture; this.updateProfile(); } public String getSignature() { return signature; } public void setSignature(String signature) { this.signature = signature; this.updateProfile(); } public Integer getWidgetId() { return widgetId; } public void setWidgetId(Integer widgetId) { this.widgetId = widgetId; } public Set getRealmList() { return realmList; } public void setRealmList(Set realmList) { this.realmList = realmList; } public void addRealmList(int realmId) { if (this.realmList == null) { this.realmList = new HashSet<>(); } else if (this.realmList.contains(realmId)) { return; } this.realmList.add(realmId); } public Integer getCurrentRealmId() { return currentRealmId; } public void setCurrentRealmId(Integer currentRealmId) { this.currentRealmId = currentRealmId; } public Position getPos() { return pos; } public Position getRotation() { return rotation; } public int getLevel() { return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL); } public int getExp() { return this.getProperty(PlayerProperty.PROP_PLAYER_EXP); } public int getWorldLevel() { return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL); } public void setWorldLevel(int level) { this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level); this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL)); } public int getPrimogems() { return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN); } public void setPrimogems(int primogem) { this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem); this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_HCOIN)); } public int getMora() { return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN); } public void setMora(int mora) { this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora); this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_SCOIN)); } public int getCrystals() { return this.getProperty(PlayerProperty.PROP_PLAYER_MCOIN); } public void setCrystals(int crystals) { this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals); this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_MCOIN)); } private int getExpRequired(int level) { PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level); return levelData != null ? levelData.getExp() : 0; } private float getExpModifier() { return GAME_OPTIONS.rates.adventureExp; } // Affected by exp rate public void earnExp(int exp) { addExpDirectly((int) (exp * getExpModifier())); } // Directly give player exp public void addExpDirectly(int gain) { boolean hasLeveledUp = false; int level = getLevel(); int exp = getExp(); int reqExp = getExpRequired(level); exp += gain; while (exp >= reqExp && reqExp > 0) { exp -= reqExp; level += 1; reqExp = getExpRequired(level); hasLeveledUp = true; } if (hasLeveledUp) { // Set level property this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level); // Update social status this.updateProfile(); // Update player with packet this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL)); } // Set exp this.setProperty(PlayerProperty.PROP_PLAYER_EXP, exp); // Update player with packet this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_EXP)); } private void updateProfile() { getProfile().syncWithCharacter(this); } public boolean isFirstLoginEnterScene() { return !this.hasSentAvatarDataNotify; } public TeamManager getTeamManager() { return this.teamManager; } public TowerManager getTowerManager() { return towerManager; } public QuestManager getQuestManager() { return questManager; } public void setQuestManager(QuestManager questManager) { this.questManager = questManager; } public PlayerGachaInfo getGachaInfo() { return gachaInfo; } public PlayerProfile getProfile() { if (this.playerProfile == null) { this.playerProfile = new PlayerProfile(this); } return playerProfile; } // TODO: Based on the proto, property value could be int or float. // Although there's no float value at this moment, our code should be prepared for float values. public Map getProperties() { return properties; } public boolean setProperty(PlayerProperty prop, int value) { return setPropertyWithSanityCheck(prop, value); } public int getProperty(PlayerProperty prop) { return getProperties().get(prop.getId()); } public Set getFlyCloakList() { return flyCloakList; } public Set getCostumeList() { return costumeList; } public Set getNameCardList() { return this.nameCardList; } public Set getUnlockedForgingBlueprints() { return this.unlockedForgingBlueprints; } public Map getActiveForges() { return this.activeForges; } public MpSettingType getMpSetting() { return MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TEMP } public Queue getAttackResults() { return this.attackResults; } public synchronized Int2ObjectMap getCoopRequests() { return coopRequests; } public InvokeHandler getCombatInvokeHandler() { return this.combatInvokeHandler; } public InvokeHandler getAbilityInvokeHandler() { return this.abilityInvokeHandler; } public InvokeHandler getClientAbilityInitFinishHandler() { return clientAbilityInitFinishHandler; } public AvatarStorage getAvatars() { return avatars; } public Inventory getInventory() { return inventory; } public FriendsList getFriendsList() { return this.friendsList; } public MailHandler getMailHandler() { return mailHandler; } public int getEnterSceneToken() { return enterSceneToken; } public void setEnterSceneToken(int enterSceneToken) { this.enterSceneToken = enterSceneToken; } public int getNameCardId() { return nameCardId; } public void setNameCardId(int nameCardId) { this.nameCardId = nameCardId; this.updateProfile(); } public int getMainCharacterId() { return mainCharacterId; } public void setMainCharacterId(int mainCharacterId) { this.mainCharacterId = mainCharacterId; } public int getPeerId() { return peerId; } public void setPeerId(int peerId) { this.peerId = peerId; } public int getClientTime() { return session.getClientTime(); } public long getLastPingTime() { return session.getLastPingTime(); } public boolean isPaused() { return paused; } public void setPaused(boolean newPauseState) { boolean oldPauseState = this.paused; this.paused = newPauseState; if (newPauseState && !oldPauseState) { this.onPause(); } else if (oldPauseState && !newPauseState) { this.onUnpause(); } } public long getSpringLastUsed() { return springLastUsed; } public void setSpringLastUsed(long val) { springLastUsed = val; } public SceneLoadState getSceneLoadState() { return sceneState; } public void setSceneLoadState(SceneLoadState sceneState) { this.sceneState = sceneState; } public boolean isInMultiplayer() { return this.getWorld() != null && this.getWorld().isMultiplayer(); } public int getSceneId() { return sceneId; } public void setSceneId(int sceneId) { this.sceneId = sceneId; } public int getRegionId() { return regionId; } public void setRegionId(int regionId) { this.regionId = regionId; } public void setShowAvatars(boolean showAvatars) { this.showAvatars = showAvatars; } public boolean isShowAvatars() { return showAvatars; } public void setShowAvatarList(List showAvatarList) { this.showAvatarList = showAvatarList; } public List getShowAvatarList() { return showAvatarList; } public boolean inMoonCard() { return moonCard; } public void setMoonCard(boolean moonCard) { this.moonCard = moonCard; } public void addMoonCardDays(int days) { this.moonCardDuration += days; } public int getMoonCardDuration() { return moonCardDuration; } public void setMoonCardDuration(int moonCardDuration) { this.moonCardDuration = moonCardDuration; } public Date getMoonCardStartTime() { return moonCardStartTime; } public void setMoonCardStartTime(Date moonCardStartTime) { this.moonCardStartTime = moonCardStartTime; } public Set getMoonCardGetTimes() { return moonCardGetTimes; } public void setMoonCardGetTimes(Set moonCardGetTimes) { this.moonCardGetTimes = moonCardGetTimes; } public int getMoonCardRemainDays() { Calendar remainCalendar = Calendar.getInstance(); remainCalendar.setTime(moonCardStartTime); remainCalendar.add(Calendar.DATE, moonCardDuration); Date theLastDay = remainCalendar.getTime(); Date now = DateHelper.onlyYearMonthDay(new Date()); return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot } public void rechargeMoonCard() { inventory.addItem(new GameItem(203, 300)); if (!moonCard) { moonCard = true; Date now = new Date(); moonCardStartTime = DateHelper.onlyYearMonthDay(now); moonCardDuration = 30; } else { moonCardDuration += 30; } if (!moonCardGetTimes.contains(moonCardStartTime)) { moonCardGetTimes.add(moonCardStartTime); } } public void getTodayMoonCard() { if (!moonCard) { return; } Date now = DateHelper.onlyYearMonthDay(new Date()); if (moonCardGetTimes.contains(now)) { return; } Date stopTime = new Date(); Calendar stopCalendar = Calendar.getInstance(); stopCalendar.setTime(stopTime); stopCalendar.add(Calendar.DATE, moonCardDuration); stopTime = stopCalendar.getTime(); if (now.after(stopTime)) { moonCard = false; return; } moonCardGetTimes.add(now); addMoonCardDays(1); GameItem item = new GameItem(201, 90); getInventory().addItem(item, ActionReason.BlessingRedeemReward); session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays())); } public Map getExpeditionInfo() { return expeditionInfo; } public void addExpeditionInfo(long avaterGuid, int expId, int hourTime, int startTime){ ExpeditionInfo exp = new ExpeditionInfo(); exp.setExpId(expId); exp.setHourTime(hourTime); exp.setState(1); exp.setStartTime(startTime); expeditionInfo.put(avaterGuid, exp); } public void removeExpeditionInfo(long avaterGuid){ expeditionInfo.remove(avaterGuid); } public ExpeditionInfo getExpeditionInfo(long avaterGuid){ return expeditionInfo.get(avaterGuid); } public List getShopLimit() { return shopLimit; } public ShopLimit getGoodsLimit(int goodsId) { Optional shopLimit = this.shopLimit.stream().filter(x -> x.getShopGoodId() == goodsId).findFirst(); if (shopLimit.isEmpty()) return null; return shopLimit.get(); } public void addShopLimit(int goodsId, int boughtCount, int nextRefreshTime) { ShopLimit target = getGoodsLimit(goodsId); if (target != null) { target.setHasBought(target.getHasBought() + boughtCount); target.setHasBoughtInPeriod(target.getHasBoughtInPeriod() + boughtCount); target.setNextRefreshTime(nextRefreshTime); } else { ShopLimit sl = new ShopLimit(); sl.setShopGoodId(goodsId); sl.setHasBought(boughtCount); sl.setHasBoughtInPeriod(boughtCount); sl.setNextRefreshTime(nextRefreshTime); getShopLimit().add(sl); } this.save(); } public boolean getStamina() { // Get Stamina return stamina; } public void setStamina(boolean stamina) { // Set Stamina this.stamina = stamina; } public boolean inGodmode() { return godmode; } public void setGodmode(boolean godmode) { this.godmode = godmode; } public boolean hasSentAvatarDataNotify() { return hasSentAvatarDataNotify; } public void setHasSentAvatarDataNotify(boolean hasSentAvatarDataNotify) { this.hasSentAvatarDataNotify = hasSentAvatarDataNotify; } public void addAvatar(Avatar avatar, boolean addToCurrentTeam) { boolean result = getAvatars().addAvatar(avatar); if (result) { // Add starting weapon getAvatars().addStartingWeapon(avatar); // Done if (hasSentAvatarDataNotify()) { // Recalc stats avatar.recalcStats(); // Packet, show notice on left if the avatar will be added to the team sendPacket(new PacketAvatarAddNotify(avatar, addToCurrentTeam && this.getTeamManager().canAddAvatarToCurrentTeam())); if (addToCurrentTeam) { // If space in team, add this.getTeamManager().addAvatarToCurrentTeam(avatar); } } } else { // Failed adding avatar } } public void addAvatar(Avatar avatar) { addAvatar(avatar, true); } public void addFlycloak(int flycloakId) { this.getFlyCloakList().add(flycloakId); this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId)); } public void addCostume(int costumeId) { this.getCostumeList().add(costumeId); this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId)); } public void addNameCard(int nameCardId) { this.getNameCardList().add(nameCardId); this.sendPacket(new PacketUnlockNameCardNotify(nameCardId)); } public void setNameCard(int nameCardId) { if (!this.getNameCardList().contains(nameCardId)) { return; } this.setNameCardId(nameCardId); this.sendPacket(new PacketSetNameCardRsp(nameCardId)); } public void dropMessage(Object message) { if (this.messageHandler != null) { this.messageHandler.append(message.toString()); return; } this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString())); } /** * Sends a message to another player. * * @param sender The sender of the message. * @param message The message to send. */ public void sendMessage(Player sender, Object message) { this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString())); } // ---------------------MAIL------------------------ public List getAllMail() { return this.getMailHandler().getMail(); } public void sendMail(Mail message) { this.getMailHandler().sendMail(message); } public boolean deleteMail(int mailId) { return this.getMailHandler().deleteMail(mailId); } public Mail getMail(int index) { return this.getMailHandler().getMailById(index); } public int getMailId(Mail message) { return this.getMailHandler().getMailIndex(message); } public boolean replaceMailByIndex(int index, Mail message) { return this.getMailHandler().replaceMailByIndex(index, message); } public void interactWith(int gadgetEntityId) { GameEntity entity = getScene().getEntityById(gadgetEntityId); if (entity == null) { return; } // Handle if (entity instanceof EntityItem drop) { // Pick item if (!drop.isShare()) // check drop owner to avoid someone picked up item in others' world { int dropOwner = (int)(drop.getGuid() >> 32); if (dropOwner != getUid()) { return; } } entity.getScene().removeEntity(entity); GameItem item = new GameItem(drop.getItemData(), drop.getCount()); // Add to inventory boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop); if (success) { if (!drop.isShare()) { // not shared drop this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_TYPE_PICK_ITEM)); }else{ this.getScene().broadcastPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_TYPE_PICK_ITEM)); } } } else if (entity instanceof EntityGadget gadget) { if (gadget.getGadgetData().getType() == EntityType.RewardStatue) { if (scene.getChallenge() != null) { scene.getChallenge().getStatueDrops(this); } this.sendPacket(new PacketGadgetInteractRsp(gadget, InteractType.INTERACT_TYPE_OPEN_STATUE)); } } else if (entity instanceof EntityMonster monster) { insectCaptureManager.arrestSmallCreature(monster); } else if (entity instanceof EntityVehicle vehicle) {// try to arrest it, example: glowworm insectCaptureManager.arrestSmallCreature(vehicle); } else { // Delete directly entity.getScene().removeEntity(entity); } } public void onPause() { getStaminaManager().stopSustainedStaminaHandler(); } public void onUnpause() { getStaminaManager().startSustainedStaminaHandler(); } public void sendPacket(BasePacket packet) { this.getSession().send(packet); } public OnlinePlayerInfo getOnlinePlayerInfo() { OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder() .setUid(this.getUid()) .setNickname(this.getNickname()) .setPlayerLevel(this.getLevel()) .setMpSettingType(this.getMpSetting()) .setNameCardId(this.getNameCardId()) .setSignature(this.getSignature()) .setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage())); if (this.getWorld() != null) { onlineInfo.setCurPlayerNumInWorld(getWorld().getPlayerCount()); } else { onlineInfo.setCurPlayerNumInWorld(1); } return onlineInfo.build(); } public PlayerBirthday getBirthday() { return this.birthday; } public void setBirthday(int d, int m) { this.birthday = new PlayerBirthday(d, m); this.updateProfile(); } public boolean hasBirthday() { return this.birthday.getDay() > 0; } public PlayerCodex getCodex(){ return this.codex; } public Set getRewardedLevels() { return rewardedLevels; } public void setRewardedLevels(Set rewardedLevels) { this.rewardedLevels = rewardedLevels; } public SocialDetail.Builder getSocialDetail() { List socialShowAvatarInfoList = new ArrayList<>(); if (this.isOnline()) { if (this.getShowAvatarList() != null) { for (int avatarId : this.getShowAvatarList()) { socialShowAvatarInfoList.add( socialShowAvatarInfoList.size(), SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder() .setAvatarId(avatarId) .setLevel(getAvatars().getAvatarById(avatarId).getLevel()) .setCostumeId(getAvatars().getAvatarById(avatarId).getCostume()) .build() ); } } } else { List showAvatarList = DatabaseHelper.getPlayerByUid(id).getShowAvatarList(); AvatarStorage avatars = DatabaseHelper.getPlayerByUid(id).getAvatars(); avatars.loadFromDatabase(); if (showAvatarList != null) { for (int avatarId : showAvatarList) { socialShowAvatarInfoList.add( socialShowAvatarInfoList.size(), SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder() .setAvatarId(avatarId) .setLevel(avatars.getAvatarById(avatarId).getLevel()) .setCostumeId(avatars.getAvatarById(avatarId).getCostume()) .build() ); } } } SocialDetail.Builder social = SocialDetail.newBuilder() .setUid(this.getUid()) .setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage())) .setNickname(this.getNickname()) .setSignature(this.getSignature()) .setLevel(this.getLevel()) .setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty()) .setWorldLevel(this.getWorldLevel()) .setNameCardId(this.getNameCardId()) .setIsShowAvatar(this.isShowAvatars()) .addAllShowAvatarInfoList(socialShowAvatarInfoList) .setFinishAchievementNum(0); return social; } public List getShowAvatarInfoList() { List showAvatarInfoList = new ArrayList<>(); Player player; boolean shouldRecalc; if (this.isOnline()) { player = this; shouldRecalc = false; } else { player = DatabaseHelper.getPlayerByUid(id); player.getAvatars().loadFromDatabase(); player.getInventory().loadFromDatabase(); shouldRecalc = true; } List showAvatarList = player.getShowAvatarList(); AvatarStorage avatars = player.getAvatars(); if (showAvatarList != null) { for (int avatarId : showAvatarList) { Avatar avatar = avatars.getAvatarById(avatarId); if (shouldRecalc) { avatar.recalcStats(); } showAvatarInfoList.add(avatar.toShowAvatarInfoProto()); } } return showAvatarInfoList; } public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() { return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder() .setSceneId(this.getSceneId()) .setPlayerLoc(this.getPlayerLocationInfo()) .build(); } public PlayerLocationInfo getPlayerLocationInfo() { return PlayerLocationInfo.newBuilder() .setUid(this.getUid()) .setPos(this.getPos().toProto()) .setRot(this.getRotation().toProto()) .build(); } public MapMarksManager getMapMarksManager() { return mapMarksManager; } public StaminaManager getStaminaManager() { return staminaManager; } public SotSManager getSotSManager() { return sotsManager; } public EnergyManager getEnergyManager() { return this.energyManager; } public ForgingManager getForgingManager() { return this.forgingManager; } public AbilityManager getAbilityManager() { return abilityManager; } public DeforestationManager getDeforestationManager() { return deforestationManager; } public HashMap getMapMarks() { return mapMarks; } public void setMapMarks(HashMap newMarks) { mapMarks = newMarks; } public synchronized void onTick() { // Check ping if (this.getLastPingTime() > System.currentTimeMillis() + 60000) { this.getSession().close(); return; } // Check co-op requests Iterator it = this.getCoopRequests().values().iterator(); while (it.hasNext()) { CoopRequest req = it.next(); if (req.isExpired()) { req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify( this, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE)); it.remove(); } } // Ping if (this.getWorld() != null) { // RTT notify - very important to send this often this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld())); // Update player locations if in multiplayer every 5 seconds long time = System.currentTimeMillis(); if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) { this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld())); this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene())); this.resetSendPlayerLocTime(); } } // Expedition var timeNow = Utils.getCurrentSeconds(); var needNotify = false; for (Long key : expeditionInfo.keySet()) { ExpeditionInfo e = expeditionInfo.get(key); if(e.getState() == 1){ if(timeNow - e.getStartTime() >= e.getHourTime() * 60 * 60){ e.setState(2); needNotify = true; } } } if(needNotify){ this.save(); this.sendPacket(new PacketAvatarExpeditionDataNotify(this)); } } public void resetSendPlayerLocTime() { this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000; } @PostLoad private void onLoad() { this.getCodex().setPlayer(this); this.getTeamManager().setPlayer(this); this.getTowerManager().setPlayer(this); } public void save() { DatabaseHelper.savePlayer(this); } // Called from tokenrsp public void loadFromDatabase() { // Make sure these exist if (this.getTeamManager() == null) { this.teamManager = new TeamManager(this); } if (this.getCodex() == null) { this.codex = new PlayerCodex(this); } if (this.getProfile().getUid() == 0) { this.getProfile().syncWithCharacter(this); } // Load from db this.getAvatars().loadFromDatabase(); this.getInventory().loadFromDatabase(); this.getAvatars().postLoad(); this.getFriendsList().loadFromDatabase(); this.getMailHandler().loadFromDatabase(); this.getQuestManager().loadFromDatabase(); // Add to gameserver (Always handle last) if (getSession().isActive()) { getServer().registerPlayer(this); getProfile().setPlayer(this); // Set online } } public void onLogin() { // Quest - Commented out because a problem is caused if you log out while this quest is active /* if (getQuestManager().getMainQuestById(351) == null) { GameQuest quest = getQuestManager().addQuest(35104); if (quest != null) { quest.finish(); } getQuestManager().addQuest(35101); this.setSceneId(3); this.getPos().set(GameConstants.START_POSITION); } */ // Create world World world = new World(this); world.addPlayer(this); // Multiplayer setting this.setProperty(PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE, this.getMpSetting().getNumber()); this.setProperty(PlayerProperty.PROP_IS_MP_MODE_AVAILABLE, 1); // Packets session.send(new PacketPlayerDataNotify(this)); // Player data session.send(new PacketStoreWeightLimitNotify()); session.send(new PacketPlayerStoreNotify(this)); session.send(new PacketAvatarDataNotify(this)); session.send(new PacketFinishedParentQuestNotify(this)); session.send(new PacketQuestListNotify(this)); session.send(new PacketCodexDataFullNotify(this)); session.send(new PacketAllWidgetDataNotify(this)); session.send(new PacketWidgetGadgetAllDataNotify()); session.send(new PacketPlayerHomeCompInfoNotify(this)); session.send(new PacketHomeComfortInfoNotify(this)); this.forgingManager.sendForgeDataNotify(); getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward. session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels)); session.send(new PacketOpenStateUpdateNotify()); // First notify packets sent this.setHasSentAvatarDataNotify(true); // Set session state session.setState(SessionState.ACTIVE); // Call join event. PlayerJoinEvent event = new PlayerJoinEvent(this); event.call(); if(event.isCanceled()) // If event is not cancelled, continue. session.close(); } public void onLogout() { try{ // stop stamina calculation getStaminaManager().stopSustainedStaminaHandler(); // force to leave the dungeon (inside has a "if") this.getServer().getDungeonManager().exitDungeon(this); // Leave world if (this.getWorld() != null) { this.getWorld().removePlayer(this); } // Status stuff this.getProfile().syncWithCharacter(this); this.getProfile().setPlayer(null); // Set offline this.getCoopRequests().clear(); // Save to db this.save(); this.getTeamManager().saveAvatars(); this.getFriendsList().save(); // Call quit event. PlayerQuitEvent event = new PlayerQuitEvent(this); event.call(); //reset wood getDeforestationManager().resetWood(); }catch (Throwable e){ e.printStackTrace(); Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid()); }finally { removeFromServer(); } } public void removeFromServer() { // Remove from server. //Note: DON'T DELETE BY UID,BECAUSE THERE ARE MULTIPLE SAME UID PLAYERS WHEN DUPLICATED LOGIN! //so I decide to delete by object rather than uid getServer().getPlayers().values().removeIf(player1 -> player1 == this); } public enum SceneLoadState { NONE(0), LOADING(1), INIT(2), LOADED(3); private final int value; private SceneLoadState(int value) { this.value = value; } public int getValue() { return this.value; } } public void setMessageHandler(MessageHandler messageHandler) { this.messageHandler = messageHandler; } private void saveSanityCheckedProperty(PlayerProperty prop, int value) { getProperties().put(prop.getId(), value); } private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value) { if (prop == PlayerProperty.PROP_EXP) { // 1001 if (!(value >= 0)) { return false; } } else if (prop == PlayerProperty.PROP_BREAK_LEVEL) { // 1002 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_SATIATION_VAL) { // 1003 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_SATIATION_PENALTY_TIME) { // 1004 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_LEVEL) { // 4001 if (!(value >= 0 && value <= 90)) { return false; } } else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002 if (!(value >= 0 && value <= SotSManager.GlobalMaximumSpringVolume)) { return false; } } else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003 int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME); if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; } } else if (prop == PlayerProperty.PROP_IS_SPRING_AUTO_USE) { // 10004 if (!(value >= 0 && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT) { // 10005 if (!(value >= 0 && value <= 100)) { return false; } } else if (prop == PlayerProperty.PROP_IS_FLYABLE) { // 10006 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_IS_WEATHER_LOCKED) { // 10007 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_IS_GAME_TIME_LOCKED) { // 10008 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010 if (!(value >= 0 && value <= StaminaManager.GlobalCharacterMaximumStamina)) { return false; } } else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011 int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA); if (!(value >= 0 && value <= playerMaximumStamina)) { return false; } } else if (prop == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) { // 10012 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_LEVEL) { // 10013 if (!(0 < value && value <= 90)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014 if (!(0 <= value)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015 // see PlayerProperty.PROP_PLAYER_HCOIN comments } else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016 // See 10015 } else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017 if (!(0 <= value && value <= 2)) { return false; } } else if (prop == PlayerProperty.PROP_IS_MP_MODE_AVAILABLE) { // 10018 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL) { // 10019 if (!(0 <= value && value <= 8)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_RESIN) { // 10020 // Do not set 160 as a cap, because player can have more than 160 when they use fragile resin. if (!(0 <= value)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN) { // 10022 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_SCOIN) { // 10023 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_IS_ONLY_MP_WITH_PS_PLAYER) { // 10024 if (!(0 <= value && value <= 1)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_MCOIN) { // 10025 // see 10015 } else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_MCOIN) { // 10026 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_KEY) { // 10027 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_IS_HAS_FIRST_SHARE) { // 10028 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_FORGE_POINT) { // 10029 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_CUR_CLIMATE_METER) { // 10035 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_CUR_CLIMATE_TYPE) { // 10036 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_ID) { // 10037 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_CLIMATE_TYPE) { // 10038 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_LIMIT) { // 10039 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_ADJUST_CD) { // 10040 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM) { // 10041 // TODO: implement sanity check } else if (prop == PlayerProperty.PROP_PLAYER_HOME_COIN) { // 10042 if (!(0 <= value)) { return false; } } else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HOME_COIN) { // 10043 // TODO: implement sanity check } saveSanityCheckedProperty(prop, value); return false; } }