package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; @Command(label = "enterdungeon", usage = "enterdungeon ", description = "Enter a dungeon", aliases = {"dungeon"}, permission = "player.enterdungeon") public final class EnterDungeonCommand implements CommandHandler { @Override public void execute(Player sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; } if (args.size() < 1) { CommandHandler.sendMessage(sender, "Usage: enterdungeon "); return; } try { int dungeonId = Integer.parseInt(args.get(0)); if (dungeonId == sender.getSceneId()) { CommandHandler.sendMessage(sender, "You are already in that dungeon"); return; } boolean result = sender.getServer().getDungeonManager().enterDungeon(sender.getSession().getPlayer(), 0, dungeonId); CommandHandler.sendMessage(sender, "Changed to dungeon " + dungeonId); if (!result) { CommandHandler.sendMessage(sender, "Dungeon does not exist"); } } catch (Exception e) { CommandHandler.sendMessage(sender, "Usage: enterdungeon "); } } }