package emu.grasscutter.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarSkillDepotData; import emu.grasscutter.data.def.MonsterData; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.GenshinScene; import emu.grasscutter.game.World; import emu.grasscutter.game.avatar.GenshinAvatar; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityItem; import emu.grasscutter.game.entity.EntityMonster; import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.Inventory; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketItemAddHintNotify; import emu.grasscutter.utils.Position; import java.util.LinkedList; import java.util.List; /** * A container for player-related commands. */ public final class PlayerCommands { @Command(label = "give", aliases = {"g", "item", "giveitem"}, usage = "give [player] [amount]", description = "Gives an item to you or the specified player", permission = "player.give") public static class GiveCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { int target, item, amount = 1; switch(args.size()) { default: CommandHandler.sendMessage(player, "Usage: give [amount]"); return; case 1: try { item = Integer.parseInt(args.get(0)); target = player.getAccount().getPlayerId(); } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(player, "Invalid item id."); return; } break; case 2: try { target = Integer.parseInt(args.get(0)); if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { target = player.getUid(); amount = Integer.parseInt(args.get(1)); item = Integer.parseInt(args.get(0)); } else { item = Integer.parseInt(args.get(1)); } } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(player, "Invalid item or player ID."); return; } break; case 3: try { target = Integer.parseInt(args.get(0)); if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { CommandHandler.sendMessage(player, "Invalid player ID."); return; } item = Integer.parseInt(args.get(1)); amount = Integer.parseInt(args.get(2)); } catch (NumberFormatException ignored) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendMessage(player, "Invalid item or player ID."); return; } break; } GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if(targetPlayer == null) { CommandHandler.sendMessage(player, "Player not found."); return; } ItemData itemData = GenshinData.getItemDataMap().get(item); if(itemData == null) { CommandHandler.sendMessage(player, "Invalid item id."); return; } this.item(targetPlayer, itemData, amount); } /** * give [player] [itemId|itemName] [amount] */ @Override public void execute(List args) { if(args.size() < 2) { CommandHandler.sendMessage(null, "Usage: give [amount]"); return; } try { int target = Integer.parseInt(args.get(0)); int item = Integer.parseInt(args.get(1)); int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2)); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if(targetPlayer == null) { CommandHandler.sendMessage(null, "Player not found."); return; } ItemData itemData = GenshinData.getItemDataMap().get(item); if(itemData == null) { CommandHandler.sendMessage(null, "Invalid item id."); return; } this.item(targetPlayer, itemData, amount); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid item or player ID."); } } private void item(GenshinPlayer player, ItemData itemData, int amount) { GenshinItem genshinItem = new GenshinItem(itemData); if(itemData.isEquip()) { List items = new LinkedList<>(); for(int i = 0; i < amount; i++) { items.add(genshinItem); } player.getInventory().addItems(items); player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop)); } else { genshinItem.setCount(amount); player.getInventory().addItem(genshinItem); player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop)); } } } @Command(label = "drop", aliases = {"d", "dropitem"}, usage = "drop [amount]", execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop") public static class DropCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 1) { CommandHandler.sendMessage(player, "Usage: drop [amount]"); return; } try { int item = Integer.parseInt(args.get(0)); int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1)); ItemData itemData = GenshinData.getItemDataMap().get(item); if(itemData == null) { CommandHandler.sendMessage(player, "Invalid item id."); return; } if (itemData.isEquip()) { float range = (5f + (.1f * amount)); for (int i = 0; i < amount; i++) { Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2)); EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1); player.getScene().addEntity(entity); } } else { EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount); player.getScene().addEntity(entity); } } catch (NumberFormatException ignored) { CommandHandler.sendMessage(player, "Invalid item or player ID."); } } } @Command(label = "givechar", aliases = { "givec" }, usage = "givechar [level]", description = "Gives the player a specified character", permission = "player.givechar") public static class GiveCharCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { int target, avatarId, level = 1, ascension = 1; if(args.size() < 1) { CommandHandler.sendMessage(player, "Usage: givechar [level]"); return; } switch(args.size()) { default: CommandHandler.sendMessage(player, "Usage: givechar [level]"); return; case 2: try { target = Integer.parseInt(args.get(0)); if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { target = player.getUid(); level = Integer.parseInt(args.get(1)); avatarId = Integer.parseInt(args.get(0)); } else { avatarId = Integer.parseInt(args.get(1)); } } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(player, "Invalid avatar or player ID."); return; } break; case 3: try { target = Integer.parseInt(args.get(0)); if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { CommandHandler.sendMessage(player, "Invalid player ID."); return; } avatarId = Integer.parseInt(args.get(1)); level = Integer.parseInt(args.get(2)); } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(player, "Invalid avatar or player ID."); return; } break; } GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if(targetPlayer == null) { CommandHandler.sendMessage(player, "Player not found."); return; } AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId); if(avatarData == null) { CommandHandler.sendMessage(player, "Invalid avatar id."); return; } // Calculate ascension level. if (level <= 40) { ascension = (int) Math.ceil(level / 20f); } else { ascension = (int) Math.ceil(level / 10f) - 3; } GenshinAvatar avatar = new GenshinAvatar(avatarId); avatar.setLevel(level); avatar.setPromoteLevel(ascension); // This will handle stats and talents avatar.recalcStats(); targetPlayer.addAvatar(avatar); } @Override public void execute(List args) { if(args.size() < 2) { CommandHandler.sendMessage(null, "Usage: givechar [amount]"); return; } try { int target = Integer.parseInt(args.get(0)); int avatarID = Integer.parseInt(args.get(1)); int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2)); int ascension; GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if(targetPlayer == null) { CommandHandler.sendMessage(null, "Player not found."); return; } AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID); if(avatarData == null) { CommandHandler.sendMessage(null, "Invalid avatar id."); return; } // Calculate ascension level. if (level <= 40) { ascension = (int) Math.ceil(level / 20f); } else { ascension = (int) Math.ceil(level / 10f) - 3; } GenshinAvatar avatar = new GenshinAvatar(avatarID); avatar.setLevel(level); avatar.setPromoteLevel(ascension); // This will handle stats and talents avatar.recalcStats(); targetPlayer.addAvatar(avatar); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid item or player ID."); } } } @Command(label = "spawn", execution = Command.Execution.PLAYER, usage = "spawn [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn") public static class SpawnCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 1) { CommandHandler.sendMessage(null, "Usage: spawn [amount]"); return; } try { int entity = Integer.parseInt(args.get(0)); int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1)); int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2)); MonsterData entityData = GenshinData.getMonsterDataMap().get(entity); if(entityData == null) { CommandHandler.sendMessage(null, "Invalid entity id."); return; } float range = (5f + (.1f * amount)); for (int i = 0; i < amount; i++) { Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2)); EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level); player.getScene().addEntity(monster); } } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid item or player ID."); } } } @Command(label = "killall", usage = "killall [playerUid] [sceneId]", description = "Kill all entities", permission = "server.killall") public static class KillAllCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { GenshinScene scene = player.getScene(); scene.getEntities().values().stream() .filter(entity -> entity instanceof EntityMonster) .forEach(entity -> scene.killEntity(entity, 0)); CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId()); } @Override public void execute(List args) { if(args.size() < 2) { CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return; } try { int playerUid = Integer.parseInt(args.get(0)); int sceneId = Integer.parseInt(args.get(1)); GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid); if (player == null) { CommandHandler.sendMessage(null, "Player not found or offline."); return; } GenshinScene scene = player.getWorld().getSceneById(sceneId); if (scene == null) { CommandHandler.sendMessage(null, "Scene not found in player world"); return; } scene.getEntities().values().stream() .filter(entity -> entity instanceof EntityMonster) .forEach(entity -> scene.killEntity(entity, 0)); CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId()); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid arguments."); } } } @Command(label = "resetconst", aliases = {"resetconstellation"}, usage = "resetconst [all]", execution = Command.Execution.PLAYER, permission = "player.resetconstellation", description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.") public static class ResetConstellationCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) { player.getAvatars().forEach(this::resetConstellation); player.dropMessage("Reset all avatars' constellations."); } else { EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity(); if(entity == null) return; GenshinAvatar avatar = entity.getAvatar(); this.resetConstellation(avatar); player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes."); } } private void resetConstellation(GenshinAvatar avatar) { avatar.getTalentIdList().clear(); avatar.setCoreProudSkillLevel(0); avatar.recalcStats(); avatar.save(); } } @Command(label = "godmode", usage = "godmode", execution = Command.Execution.PLAYER, description = "Prevents you from taking damage", permission = "player.godmode") public static class GodModeCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { player.setGodmode(!player.inGodmode()); player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + "."); } } @Command(label = "sethealth", aliases = {"sethp"}, usage = "sethealth ", execution = Command.Execution.PLAYER, description = "Sets your health to the specified value", permission = "player.sethealth") public static class SetHealthCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 1) { CommandHandler.sendMessage(null, "Usage: sethealth "); return; } try { int health = Integer.parseInt(args.get(0)); EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity(); if(entity == null) return; entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health); entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); player.dropMessage("Health set to " + health + "."); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid health value."); } } } @Command(label = "setworldlevel", aliases = {"setworldlvl"}, usage = "setworldlevel ", description = "Sets your world level (Relog to see proper effects)", permission = "player.setworldlevel", execution = Command.Execution.PLAYER) public static class SetWorldLevelCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 1) { CommandHandler.sendMessage(player, "Usage: setworldlevel "); return; } try { int level = Integer.parseInt(args.get(0)); // Set in both world and player props player.getWorld().setWorldLevel(level); player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level); player.dropMessage("World level set to " + level + "."); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid world level."); } } } @Command(label = "clearartifacts", aliases = {"clearart"}, usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts", description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory") public static class ClearArtifactsCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { Inventory playerInventory = player.getInventory(); playerInventory.getItems().values().stream() .filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY) .filter(item -> item.getLevel() == 1 && item.getExp() == 0) .filter(item -> !item.isLocked() && !item.isEquipped()) .forEach(item -> playerInventory.removeItem(item, item.getCount())); } } @Command(label = "changescene", aliases = {"scene"}, usage = "changescene ", description = "Changes your scene", permission = "player.changescene", execution = Command.Execution.PLAYER) public static class ChangeSceneCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 1) { CommandHandler.sendMessage(player, "Usage: changescene "); return; } try { int sceneId = Integer.parseInt(args.get(0)); boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos()); if (!result) { CommandHandler.sendMessage(null, "Scene does not exist or you are already in it"); } } catch (Exception e) { CommandHandler.sendMessage(player, "Usage: changescene "); return; } } } @Command(label = "sendservermessage", aliases = {"sendservmsg"}, usage = "sendservermessage ", description = "Sends a message to a player as the server", execution = Command.Execution.PLAYER, permission = "server.sendmessage") public static class SendServerMessageCommand implements CommandHandler { @Override public void execute(GenshinPlayer player, List args) { if(args.size() < 2) { CommandHandler.sendMessage(null, "Usage: sendmessage "); return; } try { int target = Integer.parseInt(args.get(0)); String message = String.join(" ", args.subList(1, args.size())); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if(targetPlayer == null) { CommandHandler.sendMessage(null, "Player not found."); return; } targetPlayer.dropMessage(message); CommandHandler.sendMessage(null, "Message sent."); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, "Invalid player ID."); } } } }