package emu.grasscutter; import java.util.Arrays; import emu.grasscutter.game.props.OpenState; import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Utils; public class GenshinConstants { public static String VERSION = "2.6.0"; public static final int MAX_TEAMS = 4; public static final int MAX_AVATARS_IN_TEAM = 4; public static final int LIMIT_WEAPON = 2000; public static final int LIMIT_RELIC = 2000; public static final int LIMIT_MATERIAL = 2000; public static final int LIMIT_FURNITURE = 2000; public static final int LIMIT_ALL = 30000; public static final int MAIN_CHARACTER_MALE = 10000005; public static final int MAIN_CHARACTER_FEMALE = 10000007; public static final Position START_POSITION = new Position(2747, 194, -1719); public static final int MAX_FRIENDS = 45; public static final int MAX_FRIEND_REQUESTS = 50; public static final int SERVER_CONSOLE_UID = 99; // uid of the fake player used for commands // Default entity ability hashes public static final String[] DEFAULT_ABILITY_STRINGS = { "Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible", "Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener" }; public static final int[] DEFAULT_ABILITY_HASHES = Arrays.stream(DEFAULT_ABILITY_STRINGS).mapToInt(Utils::abilityHash).toArray(); public static final int DEFAULT_ABILITY_NAME = Utils.abilityHash("Default"); }