package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import java.util.List; @Command(label = "broadcast", usage = "broadcast ", description = "Sends a message to all the players", aliases = {"b"}, permission = "server.broadcast") public final class BroadcastCommand implements CommandHandler { @Override public void execute(GenshinPlayer sender, List args) { if (args.size() < 1) { CommandHandler.sendMessage(sender, "Usage: broadcast "); return; } String message = String.join(" ", args.subList(0, args.size())); for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) { CommandHandler.sendMessage(p, message); } CommandHandler.sendMessage(sender, "Message sent."); } }