package emu.grasscutter.data.def; import emu.grasscutter.data.GenshinResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.FightProperty; @ResourceType(name = "ReliquaryAffixExcelConfigData.json") public class ReliquaryAffixData extends GenshinResource { private int Id; private int DepotId; private int GroupId; private String PropType; private float PropValue; private int Weight; private int UpgradeWeight; private FightProperty fightProp; @Override public int getId() { return Id; } public int getDepotId() { return DepotId; } public int getGroupId() { return GroupId; } public float getPropValue() { return PropValue; } public int getWeight() { return Weight; } public int getUpgradeWeight() { return UpgradeWeight; } public FightProperty getFightProp() { return fightProp; } @Override public void onLoad() { this.fightProp = FightProperty.getPropByName(this.PropType); } }