package emu.grasscutter.data.def; import emu.grasscutter.data.GenshinResource; import emu.grasscutter.data.ResourceType; @ResourceType(name = "PlayerLevelExcelConfigData.json") public class PlayerLevelData extends GenshinResource { private int Level; private int Exp; private int RewardId; private int UnlockWorldLevel; @Override public int getId() { return this.Level; } public int getLevel() { return Level; } public int getExp() { return Exp; } public int getRewardId() { return RewardId; } public int getUnlockWorldLevel() { return UnlockWorldLevel; } }