package emu.grasscutter.command.commands;

import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;

import java.util.List;

import static emu.grasscutter.utils.Language.translate;

@Command(label = "position", usage = "position", aliases = {"pos"}, description = "commands.position.description")
public final class PositionCommand implements CommandHandler {

    @Override
    public void execute(Player sender, Player targetPlayer, List<String> args) {
        if (targetPlayer == null) {
            CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
            return;
        }

        Position pos = targetPlayer.getPos();
        CommandHandler.sendMessage(sender, translate("commands.position.success",
                Float.toString(pos.getX()), Float.toString(pos.getY()), Float.toString(pos.getZ()),
                Integer.toString(targetPlayer.getSceneId())));
    }
}