package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import java.util.List; @Command(label = "changescene", usage = "changescene ", description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene") public final class ChangeSceneCommand implements CommandHandler { @Override public void execute(GenshinPlayer sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; } if (args.size() < 1) { CommandHandler.sendMessage(sender, "Usage: changescene "); return; } try { int sceneId = Integer.parseInt(args.get(0)); boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos()); CommandHandler.sendMessage(sender, "Changed to scene " + sceneId); if (!result) { CommandHandler.sendMessage(sender, "Scene does not exist or you are already in it"); } } catch (Exception e) { CommandHandler.sendMessage(sender, "Usage: changescene "); } } }