package emu.grasscutter.game.player; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Transient; import emu.grasscutter.Grasscutter; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.OpenState; import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify; import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify; import lombok.Getter; import java.util.*; import java.util.stream.Collectors; import java.util.stream.Stream; import static emu.grasscutter.game.props.OpenState.*; @Entity public class PlayerOpenStateManager extends BasePlayerDataManager { // Map of all open states that this player has. Do not put default values here. private Map map; /* //DO NOT MODIFY. Based on conversation of official server and client, game version 2.7 private static Set newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED, OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,OPEN_STATE_GUIDE_RELIC_PROM,OPEN_STATE_GUIDE_TALENT,OPEN_STATE_SHOP_TYPE_BLACKSMITH,OPEN_STATE_SHOP_TYPE_PAIMON,OPEN_STATE_WEAPON_AWAKEN, OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE, OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE); */ // For development. Remove entry when properly implemented // TODO - Set as boolean in OpenState public static final Set DEV_OPEN_STATES = Stream.of(OpenState.values()) .filter(s -> s != OpenState.OPEN_STATE_NONE && s.getUnlockLevel() <= 1) .collect(Collectors.toSet()); public PlayerOpenStateManager(Player player) { super(player); } public Map getOpenStateMap() { if (this.map == null) this.map = new HashMap<>(); return this.map; } public int getOpenState(OpenState openState) { return this.map.getOrDefault(openState.getValue(), 0); } public void setOpenState(OpenState openState, Integer value) { Integer previousValue = this.map.getOrDefault(openState.getValue(),0); if(value != previousValue) { this.map.put(openState.getValue(), value); player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value)); } } public void setOpenStates(Map openStatesChanged) { for(Map.Entry entry : openStatesChanged.entrySet()) { setOpenState(entry.getKey(), entry.getValue()); } } public void onPlayerLogin() { player.getSession().send(new PacketOpenStateUpdateNotify(this)); } public void unlockLevelDependentStates() { Stream.of(OpenState.values()) .filter(s -> s.getUnlockLevel() > 1 && s.getUnlockLevel() <= this.player.getLevel()) .forEach(s -> this.setOpenState(s, 1)); } }