package emu.grasscutter.game.entity; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.world.Scene; import emu.grasscutter.game.world.SpawnDataEntry; import emu.grasscutter.game.world.World; import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair; import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.VectorOuterClass.Vector; import emu.grasscutter.server.event.entity.EntityDamageEvent; import emu.grasscutter.server.event.entity.EntityDeathEvent; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.utils.Position; import it.unimi.dsi.fastutil.ints.Int2FloatMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.objects.Object2FloatMap; import it.unimi.dsi.fastutil.objects.Object2FloatOpenHashMap; import lombok.Getter; import lombok.Setter; public abstract class GameEntity { @Getter protected int id; @Getter private final Scene scene; @Getter @Setter private SpawnDataEntry spawnEntry; @Getter @Setter private int blockId; @Getter @Setter private int configId; @Getter @Setter private int groupId; @Getter @Setter private MotionState motionState; @Getter @Setter private int lastMoveSceneTimeMs; @Getter @Setter private int lastMoveReliableSeq; @Getter @Setter private boolean lockHP; // Abilities private Object2FloatMap metaOverrideMap; private Int2ObjectMap metaModifiers; public GameEntity(Scene scene) { this.scene = scene; this.motionState = MotionState.MOTION_STATE_NONE; } public int getEntityType() { return this.getId() >> 24; } public World getWorld() { return this.getScene().getWorld(); } public boolean isAlive() { return true; } public LifeState getLifeState() { return this.isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD; } public Object2FloatMap getMetaOverrideMap() { if (this.metaOverrideMap == null) { this.metaOverrideMap = new Object2FloatOpenHashMap<>(); } return this.metaOverrideMap; } public Int2ObjectMap getMetaModifiers() { if (this.metaModifiers == null) { this.metaModifiers = new Int2ObjectOpenHashMap<>(); } return this.metaModifiers; } public abstract Int2FloatMap getFightProperties(); public abstract Position getPosition(); public abstract Position getRotation(); public void setFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), value); } public void setFightProperty(int id, float value) { this.getFightProperties().put(id, value); } public void addFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), this.getFightProperty(prop) + value); } public float getFightProperty(FightProperty prop) { return this.getFightProperties().getOrDefault(prop.getId(), 0f); } public boolean hasFightProperty(FightProperty prop) { return this.getFightProperties().containsKey(prop.getId()); } public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) { this.getFightProperties().forEach((key, value) -> { if (key == 0) return; entityInfo.addFightPropList(FightPropPair.newBuilder().setPropType(key).setPropValue(value).build()); }); } protected MotionInfo getMotionInfo() { MotionInfo proto = MotionInfo.newBuilder() .setPos(this.getPosition().toProto()) .setRot(this.getRotation().toProto()) .setSpeed(Vector.newBuilder()) .setState(this.getMotionState()) .build(); return proto; } public float heal(float amount) { if (this.getFightProperties() == null) { return 0f; } float curHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); float maxHp = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); if (curHp >= maxHp) { return 0f; } float healed = Math.min(maxHp - curHp, amount); this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed); this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); return healed; } public void damage(float amount) { this.damage(amount, 0); } public void damage(float amount, int killerId) { // Check if the entity has properties. if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) { return; } // Invoke entity damage event. EntityDamageEvent event = new EntityDamageEvent(this, amount, this.getScene().getEntityById(killerId)); event.call(); if (event.isCanceled()) { return; // If the event is canceled, do not damage the entity. } float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) { // Add negative HP to the current HP property. this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage())); } // Check if dead boolean isDead = false; if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) { this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); isDead = true; } // Packets this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP)); // Check if dead. if (isDead) { this.getScene().killEntity(this, killerId); } } /** * Move this entity to a new position. * @param position The new position. * @param rotation The new rotation. */ public void move(Position position, Position rotation) { // Set the position and rotation. this.getPosition().set(position); this.getRotation().set(rotation); } /** * Called when a player interacts with this entity * @param player Player that is interacting with this entity * @param interactReq Interact request protobuf data */ public void onInteract(Player player, GadgetInteractReq interactReq) { } /** * Called when this entity is added to the world */ public void onCreate() { } public void onRemoved() { } /** * Called when this entity dies * @param killerId Entity id of the entity that killed this entity */ public void onDeath(int killerId) { // Invoke entity death event. EntityDeathEvent event = new EntityDeathEvent(this, killerId); event.call(); } public abstract SceneEntityInfo toProto(); }