package emu.grasscutter.game.entity; import emu.grasscutter.data.excels.ItemData; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.world.Scene; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair; import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo; import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData; import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo; import emu.grasscutter.net.proto.GadgetBornTypeOuterClass.GadgetBornType; import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq; import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.PropPairOuterClass.PropPair; import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType; import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo; import emu.grasscutter.net.proto.VectorOuterClass.Vector; import emu.grasscutter.server.packet.send.PacketGadgetInteractRsp; import emu.grasscutter.utils.Position; import emu.grasscutter.utils.ProtoHelper; import it.unimi.dsi.fastutil.ints.Int2FloatMap; import lombok.Getter; public class EntityItem extends EntityBaseGadget { @Getter private final GameItem item; @Getter private final long guid; @Getter private final boolean share; public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) { this(scene, player, itemData, pos, count, true); } // In official game, some drop items are shared to all players, and some other items are independent to all players // For example, if you killed a monster in MP mode, all players could get drops but rarity and number of them are different // but if you broke regional mine, when someone picked up the drop then it disappeared public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count, boolean share) { super(scene, pos, null); this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET); this.guid = player == null ? scene.getWorld().getHost().getNextGameGuid() : player.getNextGameGuid(); this.item = new GameItem(itemData, count); this.share = share; } public ItemData getItemData() { return this.getItem().getItemData(); } public int getCount() { return this.getItem().getCount(); } @Override public int getGadgetId() { return this.getItemData().getGadgetId(); } @Override public Int2FloatMap getFightProperties() {return null;} @Override public void onInteract(Player player, GadgetInteractReq interactReq) { // check drop owner to avoid someone picked up item in others' world if (!this.isShare()) { int dropOwner = (int) (this.getGuid() >> 32); if (dropOwner != player.getUid()) { return; } } this.getScene().removeEntity(this); GameItem item = new GameItem(this.getItemData(), this.getCount()); // Add to inventory boolean success = player.getInventory().addItem(item, ActionReason.SubfieldDrop); if (success) { if (!this.isShare()) { // not shared drop player.sendPacket(new PacketGadgetInteractRsp(this, InteractType.INTERACT_TYPE_PICK_ITEM)); } else { this.getScene().broadcastPacket(new PacketGadgetInteractRsp(this, InteractType.INTERACT_TYPE_PICK_ITEM)); } } } @Override public SceneEntityInfo toProto() { EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder() .setAbilityInfo(AbilitySyncStateInfo.newBuilder()) .setRendererChangedInfo(EntityRendererChangedInfo.newBuilder()) .setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder())) .setBornPos(Vector.newBuilder()) .build(); SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder() .setEntityId(getId()) .setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET) .setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder())) .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder()) .setEntityClientData(EntityClientData.newBuilder()) .setEntityAuthorityInfo(authority) .setLifeState(1); PropPair pair = PropPair.newBuilder() .setType(PlayerProperty.PROP_LEVEL.getId()) .setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1)) .build(); entityInfo.addPropList(pair); SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder() .setGadgetId(this.getItemData().getGadgetId()) .setTrifleItem(this.getItem().toProto()) .setBornType(GadgetBornType.GADGET_BORN_TYPE_IN_AIR) .setAuthorityPeerId(this.getWorld().getHostPeerId()) .setIsEnableInteract(true); entityInfo.setGadget(gadgetInfo); return entityInfo.build(); } }