package emu.grasscutter.server.game; import java.net.InetSocketAddress; import java.util.*; import java.util.concurrent.ConcurrentHashMap; import emu.grasscutter.GenshinConstants; import emu.grasscutter.Grasscutter; import emu.grasscutter.commands.CommandMap; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.dungeons.DungeonManager; import emu.grasscutter.game.gacha.GachaManager; import emu.grasscutter.game.managers.ChatManager; import emu.grasscutter.game.managers.InventoryManager; import emu.grasscutter.game.managers.MultiplayerManager; import emu.grasscutter.game.shop.ShopManager; import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail; import emu.grasscutter.netty.MihoyoKcpServer; public final class GameServer extends MihoyoKcpServer { private final InetSocketAddress address; private final GameServerPacketHandler packetHandler; private final Map players; private final ChatManager chatManager; private final InventoryManager inventoryManager; private final GachaManager gachaManager; private final ShopManager shopManager; private final MultiplayerManager multiplayerManager; private final DungeonManager dungeonManager; private final CommandMap commandMap; public GameServer(InetSocketAddress address) { super(address); this.setServerInitializer(new GameServerInitializer(this)); this.address = address; this.packetHandler = new GameServerPacketHandler(PacketHandler.class); this.players = new ConcurrentHashMap<>(); this.chatManager = new ChatManager(this); this.inventoryManager = new InventoryManager(this); this.gachaManager = new GachaManager(this); this.shopManager = new ShopManager(this); this.multiplayerManager = new MultiplayerManager(this); this.dungeonManager = new DungeonManager(this); this.commandMap = new CommandMap(true); // Schedule game loop. Timer gameLoop = new Timer(); gameLoop.scheduleAtFixedRate(new TimerTask() { @Override public void run() { try { onTick(); } catch (Exception e) { Grasscutter.getLogger().error("An error occurred during game update.", e); } } }, new Date(), 1000L); // Hook into shutdown event. Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown)); } public GameServerPacketHandler getPacketHandler() { return packetHandler; } public Map getPlayers() { return players; } public ChatManager getChatManager() { return chatManager; } public InventoryManager getInventoryManager() { return inventoryManager; } public GachaManager getGachaManager() { return gachaManager; } public ShopManager getShopManager() { return shopManager; } public MultiplayerManager getMultiplayerManager() { return multiplayerManager; } public DungeonManager getDungeonManager() { return dungeonManager; } public CommandMap getCommandMap() { return this.commandMap; } public void registerPlayer(GenshinPlayer player) { getPlayers().put(player.getId(), player); } public GenshinPlayer getPlayerById(int id) { return this.getPlayers().get(id); } public GenshinPlayer forceGetPlayerById(int id) { // Console check if (id == GenshinConstants.SERVER_CONSOLE_UID) { return null; } // Get from online players GenshinPlayer player = this.getPlayerById(id); // Check database if character isnt here if (player == null) { player = DatabaseHelper.getPlayerById(id); } return player; } public SocialDetail.Builder getSocialDetailById(int id) { // Get from online players GenshinPlayer player = this.forceGetPlayerById(id); if (player == null) { return null; } return player.getSocialDetail(); } public void onTick() throws Exception { for (GenshinPlayer player : this.getPlayers().values()) { player.onTick(); } } @Override public void onStartFinish() { Grasscutter.getLogger().info("Game Server started on port " + address.getPort()); } public void onServerShutdown() { // Kick and save all players List list = new ArrayList<>(this.getPlayers().size()); list.addAll(this.getPlayers().values()); for (GenshinPlayer player : list) { player.getSession().close(); } } }