package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.Account; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "account", usage = "account [uid]", description = "commands.account.description", targetRequirement = Command.TargetRequirement.NONE) public final class AccountCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (sender != null) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.console_execute_error")); return; } if (args.size() < 2) { CommandHandler.sendMessage(null, translate(sender, "commands.account.command_usage")); return; } String action = args.get(0); String username = args.get(1); switch (action) { default: CommandHandler.sendMessage(null, translate(sender, "commands.account.command_usage")); return; case "create": int uid = 0; if (args.size() > 2) { try { uid = Integer.parseInt(args.get(2)); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(null, translate(sender, "commands.account.invalid")); return; } } emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithUid(username, uid); if (account == null) { CommandHandler.sendMessage(null, translate(sender, "commands.account.exists")); return; } else { account.addPermission("*"); account.save(); // Save account to database. CommandHandler.sendMessage(null, translate(sender, "commands.account.create", Integer.toString(account.getReservedPlayerUid()))); } return; case "delete": // Get the account we want to delete. Account toDelete = DatabaseHelper.getAccountByName(username); if (toDelete == null) { CommandHandler.sendMessage(null, translate(sender, "commands.account.no_account")); return; } // Get the player for the account. // If that player is currently online, we kick them before proceeding with the deletion. Player player = Grasscutter.getGameServer().getPlayerByAccountId(toDelete.getId()); if (player != null) { player.getSession().close(); } // Finally, we do the actual deletion. DatabaseHelper.deleteAccount(toDelete); CommandHandler.sendMessage(null, translate(sender, "commands.account.delete")); } } }