package emu.grasscutter; import java.util.Arrays; import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Utils; public final class GameConstants { public static String VERSION = "2.8"; public static final int MAX_TEAMS = 4; public static final int MAIN_CHARACTER_MALE = 10000005; public static final int MAIN_CHARACTER_FEMALE = 10000007; public static final Position START_POSITION = new Position(2747, 194, -1719); public static final int MAX_FRIENDS = 45; public static final int MAX_FRIEND_REQUESTS = 50; public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player". public static final int BATTLE_PASS_MAX_LEVEL = 50; public static final int BATTLE_PASS_POINT_PER_LEVEL = 1000; public static final int BATTLE_PASS_POINT_PER_WEEK = 10000; public static final int BATTLE_PASS_LEVEL_PRICE = 150; public static final int BATTLE_PASS_CURRENT_INDEX = 2; // Default entity ability hashes. public static final String[] DEFAULT_ABILITY_STRINGS = { "Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible", "Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener" }; public static final int[] DEFAULT_ABILITY_HASHES = Arrays.stream(DEFAULT_ABILITY_STRINGS).mapToInt(Utils::abilityHash).toArray(); public static final int DEFAULT_ABILITY_NAME = Utils.abilityHash("Default"); }