package emu.grasscutter.scripts.data; import com.github.davidmoten.rtreemulti.RTree; import com.github.davidmoten.rtreemulti.geometry.Geometry; import emu.grasscutter.Grasscutter; import emu.grasscutter.scripts.SceneIndexManager; import emu.grasscutter.scripts.ScriptLoader; import lombok.Setter; import lombok.ToString; import javax.script.Bindings; import javax.script.CompiledScript; import javax.script.ScriptException; import static emu.grasscutter.config.Configuration.SCRIPT; import java.util.List; import java.util.Map; import java.util.stream.Collectors; @ToString @Setter public class SceneMeta { public SceneConfig config; public Map blocks; public Bindings context; public RTree sceneBlockIndex; public static SceneMeta of(int sceneId) { return new SceneMeta().load(sceneId); } public SceneMeta load(int sceneId){ // Get compiled script if cached CompiledScript cs = ScriptLoader.getScriptByPath( SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "." + ScriptLoader.getScriptType())); if (cs == null) { Grasscutter.getLogger().warn("No script found for scene " + sceneId); return null; } // Create bindings this.context = ScriptLoader.getEngine().createBindings(); // Eval script try { cs.eval(this.context); this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, this.context.get("scene_config")); // TODO optimize later // Create blocks List blockIds = ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks")); List blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects")); for (int i = 0; i < blocks.size(); i++) { SceneBlock block = blocks.get(i); block.id = blockIds.get(i); } this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b)); this.sceneBlockIndex = SceneIndexManager.buildIndex(2, blocks, SceneBlock::toRectangle); } catch (ScriptException exception) { Grasscutter.getLogger().error("An error occurred while running a script.", exception); return null; } Grasscutter.getLogger().debug("Successfully loaded metadata in scene {}.", sceneId); return this; } }