package emu.grasscutter.scripts.data; import com.github.davidmoten.rtreemulti.RTree; import com.github.davidmoten.rtreemulti.geometry.Geometry; import com.github.davidmoten.rtreemulti.geometry.Rectangle; import emu.grasscutter.Grasscutter; import emu.grasscutter.scripts.SceneIndexManager; import emu.grasscutter.scripts.ScriptLoader; import emu.grasscutter.utils.Position; import lombok.Setter; import lombok.ToString; import javax.script.Bindings; import javax.script.CompiledScript; import javax.script.ScriptException; import static emu.grasscutter.config.Configuration.SCRIPT; import java.util.Map; import java.util.stream.Collectors; @ToString @Setter public class SceneBlock { public int id; public Position max; public Position min; public int sceneId; public Map groups; public RTree sceneGroupIndex; private transient boolean loaded; // Not an actual variable in the scripts either public boolean isLoaded() { return this.loaded; } public void setLoaded(boolean loaded) { this.loaded = loaded; } public boolean contains(Position pos) { return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() && pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ(); } public SceneBlock load(int sceneId, Bindings bindings){ if(this.loaded){ return this; } this.sceneId = sceneId; this.setLoaded(true); CompiledScript cs = ScriptLoader.getScriptByPath( SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + "." + ScriptLoader.getScriptType())); if (cs == null) { return null; } // Eval script try { cs.eval(bindings); // Set groups this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream() .collect(Collectors.toMap(x -> x.id, y -> y)); this.groups.values().forEach(g -> g.block_id = this.id); this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint()); } catch (ScriptException exception) { Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception); } Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId); return this; } public Rectangle toRectangle() { return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray()); } }