package emu.grasscutter.data.def; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; @ResourceType(name = "TowerLevelExcelConfigData.json") public class TowerLevelData extends GameResource { private int ID; private int LevelId; private int LevelIndex; private int DungeonId; @Override public int getId() { return this.ID; } @Override public void onLoad() { super.onLoad(); } public int getID() { return ID; } public void setID(int ID) { this.ID = ID; } public int getLevelId() { return LevelId; } public void setLevelId(int levelId) { LevelId = levelId; } public int getLevelIndex() { return LevelIndex; } public void setLevelIndex(int levelIndex) { LevelIndex = levelIndex; } public int getDungeonId() { return DungeonId; } public void setDungeonId(int dungeonId) { DungeonId = dungeonId; } }