package emu.grasscutter.game.gacha; import java.io.File; import java.io.FileReader; import java.io.InputStreamReader; import java.io.Reader; import java.nio.file.*; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.List; import java.util.concurrent.ThreadLocalRandom; import com.google.gson.reflect.TypeToken; import com.sun.nio.file.SensitivityWatchEventModifier; import emu.grasscutter.Grasscutter; import emu.grasscutter.data.DataLoader; import emu.grasscutter.data.GameData; import emu.grasscutter.data.common.ItemParamData; import emu.grasscutter.data.excels.ItemData; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.gacha.GachaBanner.BannerType; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.Inventory; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.inventory.MaterialType; import emu.grasscutter.game.player.Player; import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem; import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem; import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp; import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam; import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode; import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameServerTickEvent; import emu.grasscutter.server.packet.send.PacketDoGachaRsp; import emu.grasscutter.server.packet.send.PacketGachaWishRsp; import emu.grasscutter.utils.Utils; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.IntArrayList; import it.unimi.dsi.fastutil.ints.IntList; import org.greenrobot.eventbus.Subscribe; import static emu.grasscutter.Configuration.*; public class GachaManager { private final GameServer server; private final Int2ObjectMap gachaBanners; private WatchService watchService; private static final int starglitterId = 221; private static final int stardustId = 222; private int[] fallbackItems4Pool2Default = {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405}; private int[] fallbackItems5Pool2Default = {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502}; public GachaManager(GameServer server) { this.server = server; this.gachaBanners = new Int2ObjectOpenHashMap<>(); this.load(); this.startWatcher(server); } public GameServer getServer() { return server; } public Int2ObjectMap getGachaBanners() { return gachaBanners; } public int randomRange(int min, int max) { // Both are inclusive return ThreadLocalRandom.current().nextInt(max - min + 1) + min; } public int getRandom(int[] array) { return array[randomRange(0, array.length - 1)]; } public synchronized void load() { try (Reader fileReader = new InputStreamReader(DataLoader.load("Banners.json"))) { getGachaBanners().clear(); List banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, GachaBanner.class).getType()); if(banners.size() > 0) { for (GachaBanner banner : banners) { getGachaBanners().put(banner.getScheduleId(), banner); } Grasscutter.getLogger().info("Banners successfully loaded."); } else { Grasscutter.getLogger().error("Unable to load banners. Banners size is 0."); } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } private class BannerPools { public int[] rateUpItems4; public int[] rateUpItems5; public int[] fallbackItems4Pool1; public int[] fallbackItems4Pool2; public int[] fallbackItems5Pool1; public int[] fallbackItems5Pool2; public BannerPools(GachaBanner banner) { rateUpItems4 = banner.getRateUpItems4(); rateUpItems5 = banner.getRateUpItems5(); fallbackItems4Pool1 = banner.getFallbackItems4Pool1(); fallbackItems4Pool2 = banner.getFallbackItems4Pool2(); fallbackItems5Pool1 = banner.getFallbackItems5Pool1(); fallbackItems5Pool2 = banner.getFallbackItems5Pool2(); if (banner.getAutoStripRateUpFromFallback()) { fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, rateUpItems4); fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, rateUpItems4); fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, rateUpItems5); fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, rateUpItems5); } } public void removeFromAllPools(int[] itemIds) { rateUpItems4 = Utils.setSubtract(rateUpItems4, itemIds); rateUpItems5 = Utils.setSubtract(rateUpItems5, itemIds); fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, itemIds); fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, itemIds); fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, itemIds); fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, itemIds); } } private synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) { // Maybe this would be useful in the Player class? ItemData itemData = GameData.getItemDataMap().get(itemId); if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)){ return -2; // Not an Avatar } Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000); if (avatar == null) { return -1; // Doesn't have } // Constellation int constLevel = avatar.getCoreProudSkillLevel(); GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100); constLevel += (constItem == null)? 0 : constItem.getCount(); return constLevel; } private synchronized int[] removeC6FromPool(int[] itemPool, Player player) { IntList temp = new IntArrayList(); for (int itemId : itemPool) { if (checkPlayerAvatarConstellationLevel(player, itemId) < 6) { temp.add(itemId); } } return temp.toIntArray(); } private synchronized int drawRoulette(int[] weights, int cutoff) { // This follows the logic laid out in issue #183 // Simple weighted selection with an upper bound for the roll that cuts off trailing entries // All weights must be >= 0 int total = 0; for (int weight : weights) { if (weight < 0) { throw new IllegalArgumentException("Weights must be non-negative!"); } total += weight; } int roll = ThreadLocalRandom.current().nextInt((total < cutoff)? total : cutoff); int subTotal = 0; for (int i=0; i= pityPool2)? 1 : 0) { // Larger weight must come first for the hard cutoff to function correctly case 1 -> 1 + drawRoulette(new int[] {pityPool1, pityPool2}, 10000); default -> 2 - drawRoulette(new int[] {pityPool2, pityPool1}, 10000); }; return switch (chosenPool) { case 1: gachaInfo.setPityPool(rarity, 1, 0); yield getRandom(fallback1); default: gachaInfo.setPityPool(rarity, 2, 0); yield getRandom(fallback2); }; } } private synchronized int doRarePull(int[] featured, int[] fallback1, int[] fallback2, int rarity, GachaBanner banner, PlayerGachaBannerInfo gachaInfo) { int itemId = 0; boolean epitomized = (banner.hasEpitomized()) && (rarity == 5) && (gachaInfo.getWishItemId() != 0); boolean pityEpitomized = (gachaInfo.getFailedChosenItemPulls() >= banner.getWishMaxProgress()); // Maximum fate points reached boolean pityFeatured = (gachaInfo.getFailedFeaturedItemPulls(rarity) >= 1); // Lost previous coinflip boolean rollFeatured = (this.randomRange(1, 100) <= banner.getEventChance(rarity)); // Won this coinflip boolean pullFeatured = pityFeatured || rollFeatured; if (epitomized && pityEpitomized) { // Auto pick item when epitomized points reached gachaInfo.setFailedFeaturedItemPulls(rarity, 0); // Epitomized item will always be a featured one itemId = gachaInfo.getWishItemId(); } else { if (pullFeatured && (featured.length > 0)) { gachaInfo.setFailedFeaturedItemPulls(rarity, 0); itemId = getRandom(featured); } else { gachaInfo.addFailedFeaturedItemPulls(rarity, 1); // This could be moved into doFallbackRarePull but having it here makes it clearer itemId = doFallbackRarePull(fallback1, fallback2, rarity, banner, gachaInfo); } } if (epitomized) { if(itemId == gachaInfo.getWishItemId()) { // Reset epitomized points when got wished item gachaInfo.setFailedChosenItemPulls(0); } else { // Add epitomized points if not get wished item gachaInfo.addFailedChosenItemPulls(1); } } return itemId; } private synchronized int doPull(GachaBanner banner, PlayerGachaBannerInfo gachaInfo, BannerPools pools) { // Pre-increment all pity pools (yes this makes all calculations assume 1-indexed pity) gachaInfo.incPityAll(); int[] weights = {banner.getWeight(5, gachaInfo.getPity5()), banner.getWeight(4, gachaInfo.getPity4()), 10000}; int levelWon = 5 - drawRoulette(weights, 10000); return switch (levelWon) { case 5: gachaInfo.setPity5(0); yield doRarePull(pools.rateUpItems5, pools.fallbackItems5Pool1, pools.fallbackItems5Pool2, 5, banner, gachaInfo); case 4: gachaInfo.setPity4(0); yield doRarePull(pools.rateUpItems4, pools.fallbackItems4Pool1, pools.fallbackItems4Pool2, 4, banner, gachaInfo); default: yield getRandom(banner.getFallbackItems3()); }; } public synchronized void doPulls(Player player, int scheduleId, int times) { // Sanity check if (times != 10 && times != 1) { return; } Inventory inventory = player.getInventory(); if (inventory.getInventoryTab(ItemType.ITEM_WEAPON).getSize() + times > inventory.getInventoryTab(ItemType.ITEM_WEAPON).getMaxCapacity()) { player.sendPacket(new PacketDoGachaRsp(Retcode.RET_ITEM_EXCEED_LIMIT)); return; } // Get banner GachaBanner banner = this.getGachaBanners().get(scheduleId); if (banner == null) { player.sendPacket(new PacketDoGachaRsp()); return; } // Spend currency ItemParamData cost = banner.getCost(times); if (cost.getCount() > 0 && !inventory.payItem(cost)) { player.sendPacket(new PacketDoGachaRsp()); return; } // Add to character PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner); BannerPools pools = new BannerPools(banner); List list = new ArrayList<>(); int stardust = 0, starglitter = 0; if (banner.getRemoveC6FromPool()) { // The ultimate form of pity (non-vanilla) pools.rateUpItems4 = removeC6FromPool(pools.rateUpItems4, player); pools.rateUpItems5 = removeC6FromPool(pools.rateUpItems5, player); pools.fallbackItems4Pool1 = removeC6FromPool(pools.fallbackItems4Pool1, player); pools.fallbackItems4Pool2 = removeC6FromPool(pools.fallbackItems4Pool2, player); pools.fallbackItems5Pool1 = removeC6FromPool(pools.fallbackItems5Pool1, player); pools.fallbackItems5Pool2 = removeC6FromPool(pools.fallbackItems5Pool2, player); } for (int i = 0; i < times; i++) { // Roll int itemId = doPull(banner, gachaInfo, pools); ItemData itemData = GameData.getItemDataMap().get(itemId); if (itemData == null) { continue; // Maybe we should bail out if an item fails instead of rolling the rest? } // Write gacha record GachaRecord gachaRecord = new GachaRecord(itemId, player.getUid(), banner.getGachaType()); DatabaseHelper.saveGachaRecord(gachaRecord); // Create gacha item GachaItem.Builder gachaItem = GachaItem.newBuilder(); int addStardust = 0, addStarglitter = 0; boolean isTransferItem = false; // Const check int constellation = checkPlayerAvatarConstellationLevel(player, itemId); switch (constellation) { case -2: // Is weapon switch (itemData.getRankLevel()) { case 5 -> addStarglitter = 10; case 4 -> addStarglitter = 2; default -> addStardust = 15; } break; case -1: // New character gachaItem.setIsGachaItemNew(true); break; default: if (constellation >= 6) { // C6, give consolation starglitter addStarglitter = (itemData.getRankLevel()==5)? 25 : 5; } else { // C0-C5, give constellation item if (banner.getRemoveC6FromPool() && constellation == 5) { // New C6, remove it from the pools so we don't get C7 in a 10pull pools.removeFromAllPools(new int[] {itemId}); } addStarglitter = (itemData.getRankLevel()==5)? 10 : 2; int constItemId = itemId + 100; GameItem constItem = inventory.getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId); gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1)).setIsTransferItemNew(constItem == null)); inventory.addItem(constItemId, 1); } isTransferItem = true; break; } // Create item GameItem item = new GameItem(itemData); gachaItem.setGachaItem(item.toItemParam()); inventory.addItem(item); stardust += addStardust; starglitter += addStarglitter; if (addStardust > 0) { gachaItem.addTokenItemList(ItemParam.newBuilder().setItemId(stardustId).setCount(addStardust)); } if (addStarglitter > 0) { ItemParam starglitterParam = ItemParam.newBuilder().setItemId(starglitterId).setCount(addStarglitter).build(); if (isTransferItem) { gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam)); } gachaItem.addTokenItemList(starglitterParam); } list.add(gachaItem.build()); } // Add stardust/starglitter if (stardust > 0) { inventory.addItem(stardustId, stardust); } if (starglitter > 0) { inventory.addItem(starglitterId, starglitter); } // Packets player.sendPacket(new PacketDoGachaRsp(banner, list, gachaInfo)); } private synchronized void startWatcher(GameServer server) { if(this.watchService == null) { try { this.watchService = FileSystems.getDefault().newWatchService(); Path path = new File(DATA()).toPath(); path.register(watchService, new WatchEvent.Kind[]{StandardWatchEventKinds.ENTRY_MODIFY}, SensitivityWatchEventModifier.HIGH); } catch (Exception e) { Grasscutter.getLogger().error("Unable to load the Gacha Manager Watch Service. If ServerOptions.watchGacha is true it will not auto-reload"); e.printStackTrace(); } } else { Grasscutter.getLogger().error("Cannot reinitialise watcher "); } } @Subscribe public synchronized void watchBannerJson(GameServerTickEvent tickEvent) { if(GAME_OPTIONS.watchGachaConfig) { try { WatchKey watchKey = watchService.take(); for (WatchEvent event : watchKey.pollEvents()) { final Path changed = (Path) event.context(); if (changed.endsWith("Banners.json")) { Grasscutter.getLogger().info("Change detected with banners.json. Reloading gacha config"); this.load(); } } boolean valid = watchKey.reset(); if (!valid) { Grasscutter.getLogger().error("Unable to reset Gacha Manager Watch Key. Auto-reload of banners.json will no longer work."); return; } } catch (Exception e) { e.printStackTrace(); } } } private synchronized GetGachaInfoRsp createProto(Player player) { GetGachaInfoRsp.Builder proto = GetGachaInfoRsp.newBuilder().setGachaRandom(12345); long currentTime = System.currentTimeMillis() / 1000L; for (GachaBanner banner : getGachaBanners().values()) { if ((banner.getEndTime() >= currentTime && banner.getBeginTime() <= currentTime) || (banner.getBannerType() == BannerType.STANDARD)) { proto.addGachaInfoList(banner.toProto(player)); } } return proto.build(); } public GetGachaInfoRsp toProto(Player player) { return createProto(player); } }