package emu.grasscutter.scripts.data; import emu.grasscutter.Grasscutter; import emu.grasscutter.scripts.ScriptLoader; import emu.grasscutter.utils.Position; import lombok.Setter; import lombok.ToString; import javax.script.Bindings; import javax.script.CompiledScript; import javax.script.ScriptException; import org.luaj.vm2.LuaTable; import org.luaj.vm2.LuaValue; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.stream.Collectors; import static emu.grasscutter.Configuration.SCRIPT; @ToString @Setter public class SceneGroup { public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference public int id; public int refresh_id; public Position pos; public Map monsters; // public Map gadgets; // public Map triggers; public Map npc; // public List regions; public List suites; public List variables; public SceneBusiness business; public SceneGarbage garbages; public SceneInitConfig init_config; private transient boolean loaded; // Not an actual variable in the scripts either private transient CompiledScript script; private transient Bindings bindings; public static SceneGroup of(int groupId) { var group = new SceneGroup(); group.id = groupId; return group; } public boolean isLoaded() { return loaded; } public void setLoaded(boolean loaded) { this.loaded = loaded; } public int getBusinessType() { return this.business == null ? 0 : this.business.type; } public List getGarbageGadgets() { return this.garbages == null ? null : this.garbages.gadgets; } public CompiledScript getScript() { return script; } public SceneSuite getSuiteByIndex(int index) { return suites.get(index - 1); } public Bindings getBindings() { return bindings; } public synchronized SceneGroup load(int sceneId){ if(loaded){ return this; } // Set flag here so if there is no script, we dont call this function over and over again. setLoaded(true); this.bindings = ScriptLoader.getEngine().createBindings(); CompiledScript cs = ScriptLoader.getScriptByPath( SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + id + "." + ScriptLoader.getScriptType())); if (cs == null) { return this; } this.script = cs; // Eval script try { cs.eval(bindings); // Set monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream() .collect(Collectors.toMap(x -> x.config_id, y -> y)); monsters.values().forEach(m -> m.group = this); gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets")).stream() .collect(Collectors.toMap(x -> x.config_id, y -> y)); gadgets.values().forEach(m -> m.group = this); triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers")).stream() .collect(Collectors.toMap(x -> x.name, y -> y)); triggers.values().forEach(t -> t.currentGroup = this); suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites")); regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions")); init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config")); // Garbages TODO fix properly later Object garbagesValue = bindings.get("garbages"); if (garbagesValue != null && garbagesValue instanceof LuaValue garbagesTable) { garbages = new SceneGarbage(); if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) { garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable()); garbages.gadgets.forEach(m -> m.group = this); } } // Add variables to suite variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables")); // NPC in groups npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream() .collect(Collectors.toMap(x -> x.npc_id, y -> y)); npc.values().forEach(n -> n.group = this); // Add monsters and gadgets to suite for (SceneSuite suite : suites) { suite.sceneMonsters = new ArrayList<>( suite.monsters.stream() .filter(monsters::containsKey) .map(monsters::get) .toList() ); suite.sceneGadgets = new ArrayList<>( suite.gadgets.stream() .filter(gadgets::containsKey) .map(gadgets::get) .toList() ); suite.sceneTriggers = new ArrayList<>( suite.triggers.stream() .filter(triggers::containsKey) .map(triggers::get) .toList() ); } } catch (ScriptException e) { Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e); } Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId); return this; } }