package emu.grasscutter.data.def; import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.SceneType; @ResourceType(name = "SceneExcelConfigData.json") public class SceneData extends GameResource { private int Id; private SceneType Type; private String ScriptData; @Override public int getId() { return this.Id; } public SceneType getSceneType() { return Type; } public String getScriptData() { return ScriptData; } @Override public void onLoad() { } }