package emu.grasscutter.data.def; import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; import emu.grasscutter.game.props.SceneType; @ResourceType(name = "DungeonExcelConfigData.json") public class DungeonData extends GameResource { private int Id; private int SceneId; private int ShowLevel; private String InvolveType; // TODO enum @Override public int getId() { return this.Id; } public int getSceneId() { return SceneId; } public int getShowLevel() { return ShowLevel; } @Override public void onLoad() { } }