package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "coop", usage = {"[]"}, permission = "server.coop", permissionTargeted = "server.coop.others") public final class CoopCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { Player host = sender; switch (args.size()) { case 0: // Summon target to self CommandHandler.sendMessage(sender, translate(sender, "commands.coop.usage")); if (sender == null) // Console doesn't have a self to summon to return; break; case 1: // Summon target to argument try { int hostId = Integer.parseInt(args.get(0)); host = Grasscutter.getGameServer().getPlayerByUid(hostId); if (host == null) { CommandHandler.sendMessage(sender, translate(sender, "commands.execution.player_offline_error")); return; } break; } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.uid")); return; } default: CommandHandler.sendMessage(sender, translate(sender, "commands.coop.usage")); return; } // There's no target==host check but this just places them in multiplayer in their own world which seems fine. if (targetPlayer.isInMultiplayer()) { targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer); } host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid()); targetPlayer.getServer().getMultiplayerSystem().applyEnterMpReply(host, targetPlayer.getUid(), true); CommandHandler.sendMessage(sender, translate(sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname())); } }