package emu.grasscutter.data.def; import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameResource; import emu.grasscutter.data.ResourceType; @ResourceType(name = {"ReliquaryCodexExcelConfigData.json"}) public class CodexReliquaryData extends GameResource { private int Id; private int SuitId; private int Level; private int CupId; private int LeatherId; private int CapId; private int FlowerId; private int SandId; private int SortOrder; public int getSortOrder() { return SortOrder; } public int getId() { return Id; } public int getSuitId() { return SuitId; } public int getLevel() { return Level; } public int getCupId() { return CupId; } public int getLeatherId() { return LeatherId; } public int getCapId() { return CapId; } public int getFlowerId() { return FlowerId; } public int getSandId() { return SandId; } @Override public void onLoad() { GameData.getcodexReliquaryArrayList().add(this); GameData.getcodexReliquaryIdMap().put(getSuitId(), this); } }