package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.Command.TargetRequirement; import emu.grasscutter.game.Account; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "permission", usage = { "add ", "remove ", "clear", "list" }, permission = "permission", targetRequirement = TargetRequirement.PLAYER) public final class PermissionCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (args.isEmpty() || args.size() > 2) { sendUsageMessage(sender); return; } if (!Grasscutter.getPermissionHandler().EnablePermissionCommand()) { CommandHandler.sendTranslatedMessage(sender, "commands.generic.permission_error"); return; } String action = args.get(0); String permission = ""; if (args.size() > 1) { permission = args.get(1); } Account account = targetPlayer.getAccount(); if (account == null) { CommandHandler.sendMessage(sender, translate(sender, "commands.permission.account_error")); return; } switch (action) { default: sendUsageMessage(sender); break; case "add": if (permission.isEmpty()) { sendUsageMessage(sender); } else if (account.addPermission(permission)) { CommandHandler.sendMessage(sender, translate(sender, "commands.permission.add")); } else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error")); break; case "remove": if (account.removePermission(permission)) { CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove")); } else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.not_have_error")); break; case "clear": account.clearPermission(); CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove")); break; case "list": CommandHandler.sendMessage(sender, String.join("\n", account.getPermissions())); break; } account.save(); } }