package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.TeamManager; //import emu.grasscutter.game.avatar.GenshinAvatar; //import emu.grasscutter.game.TeamInfo; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify; import java.util.List; @Command(label = "revive", aliases = {"rev"}, usage = "revive|rev", description = "Revive character(s) that died)") public class ReviveCommand implements CommandHandler { //private Object teamId; @Override public void execute(GenshinPlayer player, List args) { for (EntityAvatar entity2 : player.getTeamManager().getActiveTeam()) { entity2.setFightProperty( FightProperty.FIGHT_PROP_CUR_HP, entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f ); player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP)); player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar())); } player.dropMessage("Character revived."); } }