package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "say", usage = "say ", description = "Sends a message to a player as the server", aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage") public final class SendMessageCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (targetPlayer == null) { CommandHandler.sendMessage(sender, translate("commands.execution.need_target")); return; } if (args.size() == 0) { CommandHandler.sendMessage(null, translate("commands.sendMessage.usage")); return; } String message = String.join(" ", args); CommandHandler.sendMessage(targetPlayer, message); CommandHandler.sendMessage(sender, translate("commands.sendMessage.success")); } }