package emu.grasscutter.netty; import java.net.InetSocketAddress; import emu.grasscutter.Grasscutter; import io.jpower.kcp.netty.ChannelOptionHelper; import io.jpower.kcp.netty.UkcpChannelOption; import io.jpower.kcp.netty.UkcpServerChannel; import io.netty.bootstrap.UkcpServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; @SuppressWarnings("rawtypes") public class KcpServer extends Thread { private EventLoopGroup group; private UkcpServerBootstrap bootstrap; private ChannelInitializer serverInitializer; private InetSocketAddress address; public KcpServer(InetSocketAddress address) { this.address = address; this.setName("Netty Server Thread"); } public InetSocketAddress getAddress() { return this.address; } public ChannelInitializer getServerInitializer() { return serverInitializer; } public void setServerInitializer(ChannelInitializer serverInitializer) { this.serverInitializer = serverInitializer; } @Override public void run() { if (getServerInitializer() == null) { this.setServerInitializer(new KcpServerInitializer()); } try { group = new NioEventLoopGroup(); bootstrap = new UkcpServerBootstrap(); bootstrap.group(group) .channel(UkcpServerChannel.class) .childHandler(this.getServerInitializer()); ChannelOptionHelper .nodelay(bootstrap, true, 20, 2, true) .childOption(UkcpChannelOption.UKCP_MTU, 1200); // Start handler this.onStart(); // Start the server. ChannelFuture f = bootstrap.bind(getAddress()).sync(); // Start finish handler this.onStartFinish(); // Wait until the server socket is closed. f.channel().closeFuture().sync(); } catch (Exception exception) { Grasscutter.getLogger().error("Unable to start game server.", exception); } finally { // Close finish(); } } public void onStart() { } public void onStartFinish() { } private void finish() { try { group.shutdownGracefully(); } catch (Exception e) { } Grasscutter.getLogger().info("Game Server closed"); } }