package emu.grasscutter.game.props; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Set; import static java.util.Map.entry; import java.util.Arrays; import java.util.stream.Stream; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; public enum FightProperty { FIGHT_PROP_NONE(0), FIGHT_PROP_BASE_HP(1), FIGHT_PROP_HP(2), FIGHT_PROP_HP_PERCENT(3), FIGHT_PROP_BASE_ATTACK(4), FIGHT_PROP_ATTACK(5), FIGHT_PROP_ATTACK_PERCENT(6), FIGHT_PROP_BASE_DEFENSE(7), FIGHT_PROP_DEFENSE(8), FIGHT_PROP_DEFENSE_PERCENT(9), FIGHT_PROP_BASE_SPEED(10), FIGHT_PROP_SPEED_PERCENT(11), FIGHT_PROP_HP_MP_PERCENT(12), FIGHT_PROP_ATTACK_MP_PERCENT(13), FIGHT_PROP_CRITICAL(20), FIGHT_PROP_ANTI_CRITICAL(21), FIGHT_PROP_CRITICAL_HURT(22), FIGHT_PROP_CHARGE_EFFICIENCY(23), FIGHT_PROP_ADD_HURT(24), FIGHT_PROP_SUB_HURT(25), FIGHT_PROP_HEAL_ADD(26), FIGHT_PROP_HEALED_ADD(27), FIGHT_PROP_ELEMENT_MASTERY(28), FIGHT_PROP_PHYSICAL_SUB_HURT(29), FIGHT_PROP_PHYSICAL_ADD_HURT(30), FIGHT_PROP_DEFENCE_IGNORE_RATIO(31), FIGHT_PROP_DEFENCE_IGNORE_DELTA(32), FIGHT_PROP_FIRE_ADD_HURT(40), FIGHT_PROP_ELEC_ADD_HURT(41), FIGHT_PROP_WATER_ADD_HURT(42), FIGHT_PROP_GRASS_ADD_HURT(43), FIGHT_PROP_WIND_ADD_HURT(44), FIGHT_PROP_ROCK_ADD_HURT(45), FIGHT_PROP_ICE_ADD_HURT(46), FIGHT_PROP_HIT_HEAD_ADD_HURT(47), FIGHT_PROP_FIRE_SUB_HURT(50), FIGHT_PROP_ELEC_SUB_HURT(51), FIGHT_PROP_WATER_SUB_HURT(52), FIGHT_PROP_GRASS_SUB_HURT(53), FIGHT_PROP_WIND_SUB_HURT(54), FIGHT_PROP_ROCK_SUB_HURT(55), FIGHT_PROP_ICE_SUB_HURT(56), FIGHT_PROP_EFFECT_HIT(60), FIGHT_PROP_EFFECT_RESIST(61), FIGHT_PROP_FREEZE_RESIST(62), FIGHT_PROP_TORPOR_RESIST(63), FIGHT_PROP_DIZZY_RESIST(64), FIGHT_PROP_FREEZE_SHORTEN(65), FIGHT_PROP_TORPOR_SHORTEN(66), FIGHT_PROP_DIZZY_SHORTEN(67), FIGHT_PROP_MAX_FIRE_ENERGY(70), FIGHT_PROP_MAX_ELEC_ENERGY(71), FIGHT_PROP_MAX_WATER_ENERGY(72), FIGHT_PROP_MAX_GRASS_ENERGY(73), FIGHT_PROP_MAX_WIND_ENERGY(74), FIGHT_PROP_MAX_ICE_ENERGY(75), FIGHT_PROP_MAX_ROCK_ENERGY(76), FIGHT_PROP_SKILL_CD_MINUS_RATIO(80), FIGHT_PROP_SHIELD_COST_MINUS_RATIO(81), FIGHT_PROP_CUR_FIRE_ENERGY(1000), FIGHT_PROP_CUR_ELEC_ENERGY(1001), FIGHT_PROP_CUR_WATER_ENERGY(1002), FIGHT_PROP_CUR_GRASS_ENERGY(1003), FIGHT_PROP_CUR_WIND_ENERGY(1004), FIGHT_PROP_CUR_ICE_ENERGY(1005), FIGHT_PROP_CUR_ROCK_ENERGY(1006), FIGHT_PROP_CUR_HP(1010), FIGHT_PROP_MAX_HP(2000), FIGHT_PROP_CUR_ATTACK(2001), FIGHT_PROP_CUR_DEFENSE(2002), FIGHT_PROP_CUR_SPEED(2003), FIGHT_PROP_NONEXTRA_ATTACK(3000), FIGHT_PROP_NONEXTRA_DEFENSE(3001), FIGHT_PROP_NONEXTRA_CRITICAL(3002), FIGHT_PROP_NONEXTRA_ANTI_CRITICAL(3003), FIGHT_PROP_NONEXTRA_CRITICAL_HURT(3004), FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY(3005), FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY(3006), FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT(3007), FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT(3008), FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT(3009), FIGHT_PROP_NONEXTRA_WATER_ADD_HURT(3010), FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT(3011), FIGHT_PROP_NONEXTRA_WIND_ADD_HURT(3012), FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT(3013), FIGHT_PROP_NONEXTRA_ICE_ADD_HURT(3014), FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT(3015), FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT(3016), FIGHT_PROP_NONEXTRA_WATER_SUB_HURT(3017), FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT(3018), FIGHT_PROP_NONEXTRA_WIND_SUB_HURT(3019), FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT(3020), FIGHT_PROP_NONEXTRA_ICE_SUB_HURT(3021), FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO(3022), FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO(3023), FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT(3024); private final int id; private static final Int2ObjectMap map = new Int2ObjectOpenHashMap<>(); private static final Map stringMap = new HashMap<>(); public static final int[] fightProps = new int[] {1, 4, 7, 20, 21, 22, 23, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 50, 51, 52, 53, 54, 55, 56, 2000, 2001, 2002, 2003, 1010}; static { Stream.of(values()).forEach(e -> { map.put(e.getId(), e); stringMap.put(e.name(), e); }); } private FightProperty(int id) { this.id = id; } public int getId() { return id; } public static FightProperty getPropById(int value) { return map.getOrDefault(value, FIGHT_PROP_NONE); } public static FightProperty getPropByName(String name) { return stringMap.getOrDefault(name, FIGHT_PROP_NONE); } public static FightProperty getPropByShortName(String name) { return shortNameMap.getOrDefault(name, FIGHT_PROP_NONE); } public static Set getShortNames() { return shortNameMap.keySet(); } // This was originally for relic properties so some names might not be applicable for e.g. setstats private static final Map shortNameMap = Map.ofEntries( // Normal relic stats entry("hp", FIGHT_PROP_HP), entry("atk", FIGHT_PROP_ATTACK), entry("def", FIGHT_PROP_DEFENSE), entry("hp%", FIGHT_PROP_HP_PERCENT), entry("atk%", FIGHT_PROP_ATTACK_PERCENT), entry("def%", FIGHT_PROP_DEFENSE_PERCENT), entry("em", FIGHT_PROP_ELEMENT_MASTERY), entry("er", FIGHT_PROP_CHARGE_EFFICIENCY), entry("hb", FIGHT_PROP_HEAL_ADD), entry("heal", FIGHT_PROP_HEAL_ADD), entry("cd", FIGHT_PROP_CRITICAL_HURT), entry("cdmg", FIGHT_PROP_CRITICAL_HURT), entry("cr", FIGHT_PROP_CRITICAL), entry("crate", FIGHT_PROP_CRITICAL), entry("phys%", FIGHT_PROP_PHYSICAL_ADD_HURT), entry("dendro%", FIGHT_PROP_GRASS_ADD_HURT), entry("geo%", FIGHT_PROP_ROCK_ADD_HURT), entry("anemo%", FIGHT_PROP_WIND_ADD_HURT), entry("hydro%", FIGHT_PROP_WATER_ADD_HURT), entry("cryo%", FIGHT_PROP_ICE_ADD_HURT), entry("electro%", FIGHT_PROP_ELEC_ADD_HURT), entry("pyro%", FIGHT_PROP_FIRE_ADD_HURT), // Other stats entry("maxhp", FIGHT_PROP_MAX_HP), entry("dmg", FIGHT_PROP_ADD_HURT), // This seems to get reset after attacks entry("cdr", FIGHT_PROP_SKILL_CD_MINUS_RATIO), entry("heali", FIGHT_PROP_HEALED_ADD), entry("shield", FIGHT_PROP_SHIELD_COST_MINUS_RATIO), entry("defi", FIGHT_PROP_DEFENCE_IGNORE_RATIO), entry("resall", FIGHT_PROP_SUB_HURT), // This seems to get reset after attacks entry("resanemo", FIGHT_PROP_WIND_SUB_HURT), entry("rescryo", FIGHT_PROP_ICE_SUB_HURT), entry("resdendro", FIGHT_PROP_GRASS_SUB_HURT), entry("reselectro", FIGHT_PROP_ELEC_SUB_HURT), entry("resgeo", FIGHT_PROP_ROCK_SUB_HURT), entry("reshydro", FIGHT_PROP_WATER_SUB_HURT), entry("respyro", FIGHT_PROP_FIRE_SUB_HURT), entry("resphys", FIGHT_PROP_PHYSICAL_SUB_HURT) ); private static final List flatProps = Arrays.asList( FIGHT_PROP_BASE_HP, FIGHT_PROP_HP, FIGHT_PROP_BASE_ATTACK, FIGHT_PROP_ATTACK, FIGHT_PROP_BASE_DEFENSE, FIGHT_PROP_DEFENSE, FIGHT_PROP_HEALED_ADD, FIGHT_PROP_CUR_FIRE_ENERGY, FIGHT_PROP_CUR_ELEC_ENERGY, FIGHT_PROP_CUR_WATER_ENERGY, FIGHT_PROP_CUR_GRASS_ENERGY, FIGHT_PROP_CUR_WIND_ENERGY, FIGHT_PROP_CUR_ICE_ENERGY, FIGHT_PROP_CUR_ROCK_ENERGY, FIGHT_PROP_CUR_HP, FIGHT_PROP_MAX_HP, FIGHT_PROP_CUR_ATTACK, FIGHT_PROP_CUR_DEFENSE); public static boolean isPercentage(FightProperty prop) { return !flatProps.contains(prop); } }