package emu.grasscutter.command.commands; import emu.grasscutter.GameConstants; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameDepot; import emu.grasscutter.data.excels.AvatarData; import emu.grasscutter.data.excels.ItemData; import emu.grasscutter.data.excels.ReliquaryAffixData; import emu.grasscutter.data.excels.ReliquaryMainPropData; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.utils.SparseSet; import java.util.ArrayList; import java.util.List; import java.util.regex.Matcher; import java.util.regex.Pattern; @Command(label = "give", usage = "give [lv] [r] [x] | give [lv] [x] [mainPropId] [[,]]...", aliases = { "g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description") public final class GiveCommand implements CommandHandler { private static Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :( private static Pattern refineRegex = Pattern.compile("r(\\d+)"); private static Pattern constellationRegex = Pattern.compile("c(\\d+)"); private static Pattern amountRegex = Pattern.compile("((?<=x)\\d+|\\d+(?=x)(?!x\\d))"); private static int matchIntOrNeg(Pattern pattern, String arg) { Matcher match = pattern.matcher(arg); if (match.find()) { return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits) } return -1; } private static enum GiveAllType { NONE, ALL, WEAPONS, MATS, AVATARS } private static class GiveItemParameters { public int id; public int lvl = 0; public int amount = 1; public int refinement = 1; public int constellation = -1; public int mainPropId = -1; public List appendPropIdList; public ItemData data; public AvatarData avatarData; public GiveAllType giveAllType = GiveAllType.NONE; }; private static GiveItemParameters parseArgs(Player sender, List args) throws IllegalArgumentException { GiveItemParameters param = new GiveItemParameters(); // Extract any tagged arguments (e.g. "lv90", "x100", "r5") for (int i = args.size() - 1; i >= 0; i--) { // Reverse iteration as we are deleting elements String arg = args.get(i).toLowerCase(); boolean deleteArg = false; int argNum; // Note that a single argument can actually match all of these, e.g. "lv90r5x100" if ((argNum = matchIntOrNeg(lvlRegex, arg)) != -1) { param.lvl = argNum; deleteArg = true; } if ((argNum = matchIntOrNeg(refineRegex, arg)) != -1) { param.refinement = argNum; deleteArg = true; } if ((argNum = matchIntOrNeg(constellationRegex, arg)) != -1) { param.constellation = argNum; deleteArg = true; } if ((argNum = matchIntOrNeg(amountRegex, arg)) != -1) { param.amount = argNum; deleteArg = true; } if (deleteArg) { args.remove(i); } } // At this point, first remaining argument MUST be itemId/avatarId if (args.size() < 1) { CommandHandler.sendTranslatedMessage(sender, "commands.give.usage"); // Reachable if someone does `/give lv90` or similar throw new IllegalArgumentException(); } String id = args.remove(0); boolean isRelic = false; switch (id) { case "all": param.giveAllType = GiveAllType.ALL; break; case "weapons": param.giveAllType = GiveAllType.WEAPONS; break; case "mats": param.giveAllType = GiveAllType.MATS; break; case "avatars": param.giveAllType = GiveAllType.AVATARS; break; default: try { param.id = Integer.parseInt(id); param.data = GameData.getItemDataMap().get(param.id); if ((param.id > 10_000_000) && (param.id < 12_000_000)) param.avatarData = GameData.getAvatarDataMap().get(param.id); else if ((param.id > 1000) && (param.id < 1100)) param.avatarData = GameData.getAvatarDataMap().get(param.id - 1000 + 10_000_000); isRelic = ((param.data != null) && (param.data.getItemType() == ItemType.ITEM_RELIQUARY)); } catch (NumberFormatException e) { // TODO: Parse from item name using GM Handbook. CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.itemId"); throw e; } } if (param.amount < 1) param.amount = 1; if (param.refinement < 1) param.refinement = 1; if (param.refinement > 5) param.refinement = 5; if (isRelic) { // Input 0-20 to match game, instead of 1-21 which is the real level if (param.lvl < 0) param.lvl = 0; if (param.lvl > 20) param.lvl = 20; param.lvl += 1; if (illegalRelicIds.contains(param.id)) CommandHandler.sendTranslatedMessage(sender, "commands.give.illegal_relic"); } else { // Suitable for Avatars and Weapons if (param.lvl < 1) param.lvl = 1; if (param.lvl > 90) param.lvl = 90; } if (isRelic && !args.isEmpty()) { try { parseRelicArgs(param, args); } catch (IllegalArgumentException e) { CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error"); CommandHandler.sendTranslatedMessage(sender, "commands.give.usage_relic"); throw e; } } return param; } @Override public void execute(Player sender, Player targetPlayer, List args) { if (args.size() < 1) { // *No args* CommandHandler.sendTranslatedMessage(sender, "commands.give.usage"); return; } try { GiveItemParameters param = parseArgs(sender, args); switch (param.giveAllType) { case ALL: giveAll(targetPlayer, param); CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success"); return; case WEAPONS: giveAllWeapons(targetPlayer, param); CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success"); return; case MATS: giveAllMats(targetPlayer, param); CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success"); return; case AVATARS: giveAllAvatars(targetPlayer, param); CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success"); return; case NONE: break; } // Check if this is an avatar if (param.avatarData != null) { Avatar avatar = makeAvatar(param); targetPlayer.addAvatar(avatar); CommandHandler.sendTranslatedMessage(sender, "commands.give.given_avatar", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(targetPlayer.getUid())); return; } // If it's not an avatar, it needs to be a valid item if (param.data == null) { CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.itemId"); return; } switch (param.data.getItemType()) { case ITEM_WEAPON: targetPlayer.getInventory().addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop); CommandHandler.sendTranslatedMessage(sender, "commands.give.given_with_level_and_refinement", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(param.refinement), Integer.toString(param.amount), Integer.toString(targetPlayer.getUid())); return; case ITEM_RELIQUARY: targetPlayer.getInventory().addItems(makeArtifacts(param), ActionReason.SubfieldDrop); CommandHandler.sendTranslatedMessage(sender, "commands.give.given_level", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(param.amount), Integer.toString(targetPlayer.getUid())); //CommandHandler.sendTranslatedMessage(sender, "commands.giveArtifact.success", Integer.toString(param.id), Integer.toString(targetPlayer.getUid())); return; default: targetPlayer.getInventory().addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop); CommandHandler.sendTranslatedMessage(sender, "commands.give.given", Integer.toString(param.amount), Integer.toString(param.id), Integer.toString(targetPlayer.getUid())); return; } } catch (IllegalArgumentException ignored) { return; } } private static Avatar makeAvatar(GiveItemParameters param) { return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), 0); } private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation) { // Calculate ascension level. Avatar avatar = new Avatar(avatarData); avatar.setLevel(level); avatar.setPromoteLevel(promoteLevel); // Add constellations. int talentBase = switch (avatar.getAvatarId()) { case 10000005 -> 70; case 10000006 -> 40; default -> (avatar.getAvatarId() - 10000000) * 10; }; for (int i = 1; i <= constellation; i++) { avatar.getTalentIdList().add(talentBase + i); } // Main character needs skill depot manually added. if (avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) { avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(504)); } else if(avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) { avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(704)); } avatar.recalcStats(); return avatar; } private static void giveAllAvatars(Player player, GiveItemParameters param) { int promoteLevel = Avatar.getMinPromoteLevel(param.lvl); if (param.constellation < 0) { param.constellation = 6; } for (AvatarData avatarData : GameData.getAvatarDataMap().values()) { // Exclude test avatars int id = avatarData.getId(); if (id < 10000002 || id >= 11000000) continue; // Don't try to add each avatar to the current team player.addAvatar(makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation), false); } } private static List makeUnstackableItems(GiveItemParameters param) { int promoteLevel = GameItem.getMinPromoteLevel(param.lvl); int totalExp = 0; if (param.data.getItemType() == ItemType.ITEM_WEAPON) { int rankLevel = param.data.getRankLevel(); for (int i = 1; i < param.lvl; i++) totalExp += GameData.getWeaponExpRequired(rankLevel, i); } List items = new ArrayList<>(param.amount); for (int i = 0; i < param.amount; i++) { GameItem item = new GameItem(param.data); item.setLevel(param.lvl); if (item.getItemType() == ItemType.ITEM_WEAPON) { item.setPromoteLevel(promoteLevel); item.setTotalExp(totalExp); item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5 } items.add(item); } return items; } private static List makeArtifacts(GiveItemParameters param) { param.lvl = Math.min(param.lvl, param.data.getMaxLevel()); int rank = param.data.getRankLevel(); int totalExp = 0; for (int i = 1; i < param.lvl; i++) totalExp += GameData.getRelicExpRequired(rank, i); List items = new ArrayList<>(param.amount); for (int i = 0; i < param.amount; i++) { // Create item for the artifact. GameItem item = new GameItem(param.data); item.setLevel(param.lvl); item.setTotalExp(totalExp); int numAffixes = param.data.getAppendPropNum() + (param.lvl-1)/4; if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one item.setMainPropId(param.mainPropId); if (param.appendPropIdList != null) { item.getAppendPropIdList().clear(); item.getAppendPropIdList().addAll(param.appendPropIdList); } // If we didn't include enough substats, top them up to the appropriate level at random item.addAppendProps(numAffixes - item.getAppendPropIdList().size()); items.add(item); } return items; } private static int getArtifactMainProp(ItemData itemData, FightProperty prop) throws IllegalArgumentException { if (prop != FightProperty.FIGHT_PROP_NONE) for (ReliquaryMainPropData data : GameDepot.getRelicMainPropList(itemData.getMainPropDepotId())) if (data.getWeight() > 0 && data.getFightProp() == prop) return data.getId(); throw new IllegalArgumentException(); } private static List getArtifactAffixes(ItemData itemData, FightProperty prop) throws IllegalArgumentException { if (prop == FightProperty.FIGHT_PROP_NONE) { throw new IllegalArgumentException(); } List affixes = new ArrayList<>(); for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) { if (data.getWeight() > 0 && data.getFightProp() == prop) { affixes.add(data.getId()); } } return affixes; } private static int getAppendPropId(String substatText, ItemData itemData) throws IllegalArgumentException { // If the given substat text is an integer, we just use that as the append prop ID. try { return Integer.parseInt(substatText); } catch (NumberFormatException ignored) { // If the argument was not an integer, we try to determine // the append prop ID from the given text + artifact information. // A substat string has the format `substat_tier`, with the // `_tier` part being optional, defaulting to the maximum. String[] substatArgs = substatText.split("_"); String substatType = substatArgs[0]; int substatTier = 4; if (substatArgs.length > 1) { substatTier = Integer.parseInt(substatArgs[1]); } List substats = getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType)); if (substats.isEmpty()) { throw new IllegalArgumentException(); } substatTier -= 1; // 1-indexed to 0-indexed substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1); return substats.get(substatTier); } } private static void parseRelicArgs(GiveItemParameters param, List args) throws IllegalArgumentException { // Get the main stat from the arguments. // If the given argument is an integer, we use that. // If not, we check if the argument string is in the main prop map. String mainPropIdString = args.remove(0); try { param.mainPropId = Integer.parseInt(mainPropIdString); } catch (NumberFormatException ignored) { // This can in turn throw an exception which we don't want to catch here. param.mainPropId = getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString)); } // Get substats. param.appendPropIdList = new ArrayList<>(); // Every remaining argument is a substat. for (String prop : args) { // The substat syntax permits specifying a number of rolls for the given // substat. Split the string into stat and number if that is the case here. String[] arr = prop.split(","); prop = arr[0]; int n = 1; if (arr.length > 1) { n = Math.min(Integer.parseInt(arr[1]), 200); } // Determine the substat ID. int appendPropId = getAppendPropId(prop, param.data); // Add the current substat. for (int i = 0; i < n; i++) { param.appendPropIdList.add(appendPropId); } }; } private static void addItemsChunked(Player player, List items, int packetSize) { // Send the items in multiple packets int lastIdx = items.size() - 1; for (int i = 0; i <= lastIdx; i += packetSize) { player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx))); } } private static void giveAllMats(Player player, GiveItemParameters param) { List itemList = new ArrayList<>(); for (ItemData itemdata : GameData.getItemDataMap().values()) { int id = itemdata.getId(); if (id < 100_000) continue; // Nothing meaningful below this if (illegalItemIds.contains(id)) continue; if (itemdata.isEquip()) continue; GameItem item = new GameItem(itemdata); item.setCount(param.amount); itemList.add(item); } addItemsChunked(player, itemList, 100); } private static void giveAllWeapons(Player player, GiveItemParameters param) { int promoteLevel = GameItem.getMinPromoteLevel(param.lvl); int quantity = Math.min(param.amount, 5); int refinement = param.refinement - 1; List itemList = new ArrayList<>(); for (ItemData itemdata : GameData.getItemDataMap().values()) { int id = itemdata.getId(); if (id < 11100 || id > 16000) continue; // All extant weapons are within this range if (illegalWeaponIds.contains(id)) continue; if (!itemdata.isEquip()) continue; if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue; for (int i = 0; i < quantity; i++) { GameItem item = new GameItem(itemdata); item.setLevel(param.lvl); item.setPromoteLevel(promoteLevel); item.setRefinement(refinement); itemList.add(item); } } addItemsChunked(player, itemList, 100); } private static void giveAll(Player player, GiveItemParameters param) { giveAllAvatars(player, param); giveAllMats(player, param); giveAllWeapons(player, param); } private static final SparseSet illegalWeaponIds = new SparseSet(""" 10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509, 13503, 13506, 14411, 14503, 14505, 14508, 15504-15506 """); private static final SparseSet illegalRelicIds = new SparseSet(""" 20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554 """); private static final SparseSet illegalItemIds = new SparseSet(""" 100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000, 105001, 105004, 106000-107000, 107011, 108000, 109000-110000, 115000-130000, 200200-200899, 220050, 220054 """); }