package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.managers.EnergyManager.EnergyManager; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.TeamManager; import emu.grasscutter.game.props.ElementType; import emu.grasscutter.net.proto.PropChangeReasonOuterClass; import emu.grasscutter.utils.Position; import java.util.List; import static emu.grasscutter.Configuration.GAME_OPTIONS; import static emu.grasscutter.utils.Language.translate; @Command(label = "unlimitenergy", usage = "unlimitenergy [on|off|toggle]", aliases = {"ule"}, permission = "player.unlimitenergy", permissionTargeted = "player.unlimitenergy.others", description = "commands.unlimitenergy.description") public final class UnlimitEnergyCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if(!GAME_OPTIONS.energyUsage){ CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.config_error")); return; } Boolean status = targetPlayer.getEnergyManager().getEnergyUsage(); if (args.size() == 1) { switch (args.get(0).toLowerCase()) { case "on": status = true; break; case "off": status = false; break; default: status = !status; break; } } EnergyManager energyManager=targetPlayer.getEnergyManager(); energyManager.setEnergyUsage(!status); // if unlimitEnergy is enable , make currentActiveTeam's Avatar full-energy if (status) { for (EntityAvatar entityAvatar : targetPlayer.getTeamManager().getActiveTeam()) { entityAvatar.addEnergy(1000, PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_REASON_GM,true); } } CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.success", (status ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname())); } }