package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.data.GameData; import emu.grasscutter.data.excels.AvatarData; import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "givechar", usage = "givechar [level]", aliases = {"givec"}, permission = "player.givechar", permissionTargeted = "player.givechar.others", description = "commands.giveChar.description") public final class GiveCharCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { int avatarId; int level = 1; switch (args.size()) { case 2: try { level = Integer.parseInt(args.get(1)); } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarLevel")); return; } // Cheeky fall-through to parse first argument too case 1: try { avatarId = Integer.parseInt(args.get(0)); } catch (NumberFormatException ignored) { // TODO: Parse from avatar name using GM Handbook. CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarId")); return; } break; default: CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.usage")); return; } AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId); if (avatarData == null) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarId")); return; } // Check level. if (level > 90) { CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarLevel")); return; } // Calculate ascension level. int ascension; if (level <= 40) { ascension = (int) Math.ceil(level / 20f) - 1; } else { ascension = (int) Math.ceil(level / 10f) - 3; ascension = Math.min(ascension, 6); } Avatar avatar = new Avatar(avatarId); avatar.setLevel(level); avatar.setPromoteLevel(ascension); // This will handle stats and talents avatar.recalcStats(); targetPlayer.addAvatar(avatar); CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid()))); } }