package emu.grasscutter.command.commands; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.player.Player; import java.util.List; import static emu.grasscutter.utils.Language.translate; @Command(label = "changescene", usage = "changescene ", aliases = {"scene"}, permission = "player.changescene", permissionTargeted = "player.changescene.others", description = "commands.changescene.description") public final class ChangeSceneCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (args.size() != 1) { CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.usage")); return; } try { int sceneId = Integer.parseInt(args.get(0)); if (sceneId == targetPlayer.getSceneId()) { CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.already_in_scene")); return; } boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, targetPlayer.getPos()); if (!result) { CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.exists_error")); return; } CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.success", Integer.toString(sceneId))); } catch (Exception e) { CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error")); } } }