package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.data.GameData; import emu.grasscutter.data.def.ItemData; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.inventory.EquipType; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Map; import static java.util.Map.entry; import static emu.grasscutter.utils.Language.translate; @Command(label = "giveart", usage = "giveart [[,]]... [level]", aliases = {"gart"}, permission = "player.giveart", permissionTargeted = "player.giveart.others", description = "commands.giveArtifact.description") public final class GiveArtifactCommand implements CommandHandler { private static final Map> mainPropMap = Map.ofEntries( entry("hp", Map.ofEntries(entry(EquipType.EQUIP_BRACER, 14001))), entry("hp%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10980), entry(EquipType.EQUIP_RING, 50980), entry(EquipType.EQUIP_DRESS, 30980))), entry("atk", Map.ofEntries(entry(EquipType.EQUIP_NECKLACE, 12001))), entry("atk%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10990), entry(EquipType.EQUIP_RING, 50990), entry(EquipType.EQUIP_DRESS, 30990))), entry("def%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10970), entry(EquipType.EQUIP_RING, 50970), entry(EquipType.EQUIP_DRESS, 30970))), entry("er", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10960))), entry("em", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10950), entry(EquipType.EQUIP_RING, 50880), entry(EquipType.EQUIP_DRESS, 30930))), entry("hb", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30940))), entry("cdmg", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30950))), entry("cr", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30960))), entry("phys%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50890))), entry("dendro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50900))), entry("geo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50910))), entry("anemo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50920))), entry("hydro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50930))), entry("cryo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50940))), entry("electro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50950))), entry("pyro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50960))) ); private static final Map appendPropMap = Map.ofEntries( entry("hp", "0102"), entry("hp%", "0103"), entry("atk", "0105"), entry("atk%", "0106"), entry("def", "0108"), entry("def%", "0109"), entry("er", "0123"), entry("em", "0124"), entry("cr", "0120"), entry("cdmg", "0122") ); private int getAppendPropId(String substatText, ItemData itemData) { int res; // If the given substat text is an integer, we just use that // as the append prop ID. try { res = Integer.parseInt(substatText); return res; } catch (NumberFormatException ignores) { // No need to handle this here. We just continue with the // possibility of the argument being a substat string. } // If the argument was not an integer, we try to determine // the append prop ID from the given text + artifact information. // A substat string has the format `substat_tier`, with the // `_tier` part being optional. String[] substatArgs = substatText.split("_"); String substatType; int substatTier; if (substatArgs.length == 1) { substatType = substatArgs[0]; substatTier = itemData.getRankLevel() == 1 ? 2 : itemData.getRankLevel() == 2 ? 3 : 4; } else if (substatArgs.length == 2) { substatType = substatArgs[0]; substatTier = Integer.parseInt(substatArgs[1]); } else { throw new IllegalArgumentException(); } // Check if the specified tier is legal for the artifact rarity. if (substatTier < 1 || substatTier > 4) { throw new IllegalArgumentException(); } if (itemData.getRankLevel() == 1 && substatTier > 2) { throw new IllegalArgumentException(); } if (itemData.getRankLevel() == 2 && substatTier > 3) { throw new IllegalArgumentException(); } // Check if the given substat type string is a legal stat. if (!appendPropMap.containsKey(substatType)) { throw new IllegalArgumentException(); } // Build the append prop ID. return Integer.parseInt(Integer.toString(itemData.getRankLevel()) + appendPropMap.get(substatType) + Integer.toString(substatTier)); } @Override public void execute(Player sender, Player targetPlayer, List args) { // Sanity checks if (targetPlayer == null) { CommandHandler.sendMessage(sender, translate("commands.execution.need_target")); return; } if (args.size() < 2) { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.usage")); return; } // Get the artifact piece ID from the arguments. int itemId; try { itemId = Integer.parseInt(args.remove(0)); } catch (NumberFormatException ignored) { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error")); return; } ItemData itemData = GameData.getItemDataMap().get(itemId); if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error")); return; } // Get the main stat from the arguments. // If the given argument is an integer, we use that. // If not, we check if the argument string is in the main prop map. String mainPropIdString = args.remove(0); int mainPropId; try { mainPropId = Integer.parseInt(mainPropIdString); } catch (NumberFormatException ignored) { mainPropId = -1; } if (mainPropMap.containsKey(mainPropIdString) && mainPropMap.get(mainPropIdString).containsKey(itemData.getEquipType())) { mainPropId = mainPropMap.get(mainPropIdString).get(itemData.getEquipType()); } if (mainPropId == -1) { CommandHandler.sendMessage(sender, translate("commands.execution.argument_error")); return; } // Get the level from the arguments. int level = 1; try { int last = Integer.parseInt(args.get(args.size()-1)); if (last > 0 && last < 22) { // Luckily appendPropIds aren't in the range of [1,21] level = last; args.remove(args.size()-1); } } catch (NumberFormatException ignored) { // Could be a stat,times string so no need to panic } // Get substats. ArrayList appendPropIdList = new ArrayList<>(); try { // Every remaining argument is a substat. args.forEach(it -> { // The substat syntax permits specifying a number of rolls for the given // substat. Split the string into stat and number if that is the case here. String[] arr; int n = 1; if ((arr = it.split(",")).length == 2) { it = arr[0]; n = Integer.parseInt(arr[1]); if (n > 200) { n = 200; } } // Determine the substat ID. int appendPropId = getAppendPropId(it, itemData); // Add the current substat. appendPropIdList.addAll(Collections.nCopies(n, appendPropId)); }); } catch (Exception ignored) { CommandHandler.sendMessage(sender, translate("commands.execution.argument_error")); return; } // Create item for the artifact. GameItem item = new GameItem(itemData); item.setLevel(level); item.setMainPropId(mainPropId); item.getAppendPropIdList().clear(); item.getAppendPropIdList().addAll(appendPropIdList); targetPlayer.getInventory().addItem(item, ActionReason.SubfieldDrop); CommandHandler.sendMessage(sender, translate("commands.giveArtifact.success", Integer.toString(itemId), Integer.toString(targetPlayer.getUid()))); } }